“Multi-resolution depth-of-field rendering” by Jeong, Kim and Lee

  • ©Yuna Jeong, Kangtae Kim, and Sungkil Lee

  • ©Yuna Jeong, Kangtae Kim, and Sungkil Lee

Conference:


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Title:

    Multi-resolution depth-of-field rendering

Presenter(s)/Author(s):



Abstract:


    Depth of field (DOF) refers to a distance range in which photographic capture yields acceptable sharp imagery. The DOF effect is crucial in improving the perceptual realism of synthetic images and drawing user’s attention. In graphics, object-based approaches served as reference [Cook et al. 1984; Haeberli and Akeley 1990]. However, their low performance, resulting from the repeated rendering for different lens samples, has impeded their real-time use.

References:


    1. Cook, R., Porter, T., and Carpenter, L. 1984. Distributed ray tracing. In Proc. ACM SIGGRAPH, vol. 18, ACM, 137–145.
    2. Haeberli, P., and Akeley, K. 1990. The accumulation buffer: Hardware support for high-quality rendering. In Proc. ACM SIGGRAPH, vol. 24, ACM, 309–318.
    3. Lee, S., Eisemann, E., and Seidel, H.-P. 2010. Real-Time Lens Blur Effects and Focus Control. ACM Trans. Graphics (Proc. ACM SIGGRAPH’10) 29, 4, 65:1–7.


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