“Multi-resolution depth-of-field rendering” by Jeong, Kim and Lee

  • ©Yuna Jeong, Kangtae Kim, and Sungkil Lee

  • ©Yuna Jeong, Kangtae Kim, and Sungkil Lee




    Multi-resolution depth-of-field rendering



    Depth of field (DOF) refers to a distance range in which photographic capture yields acceptable sharp imagery. The DOF effect is crucial in improving the perceptual realism of synthetic images and drawing user’s attention. In graphics, object-based approaches served as reference [Cook et al. 1984; Haeberli and Akeley 1990]. However, their low performance, resulting from the repeated rendering for different lens samples, has impeded their real-time use.


    1. Cook, R., Porter, T., and Carpenter, L. 1984. Distributed ray tracing. In Proc. ACM SIGGRAPH, vol. 18, ACM, 137–145.
    2. Haeberli, P., and Akeley, K. 1990. The accumulation buffer: Hardware support for high-quality rendering. In Proc. ACM SIGGRAPH, vol. 24, ACM, 309–318.
    3. Lee, S., Eisemann, E., and Seidel, H.-P. 2010. Real-Time Lens Blur Effects and Focus Control. ACM Trans. Graphics (Proc. ACM SIGGRAPH’10) 29, 4, 65:1–7.

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