“Enabling View-Dependent Stereoscopic Projection in Real Environments”

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    Enabling View-Dependent Stereoscopic Projection in Real Environments


    We show how view-dependent stereoscopic projection on ordinary (geometric complex, colored and textured) surfaces within everyday environments is made possible. Special display configurations for immersive or semi-immersive AR/VR applications that require permanent and artificial projection canvases might become unnecessary. For different application domains –such as architecture– this approach supports ad-hoc visualizations in real environments (fig. 3 for examples). All computations (fig. 1a) are carried out in real-time on a pixel- precise basis.

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