“Character Rigging and Creature Wrangling in Game, Feature Animation, and Visual Effects Production” by McLaughlin, Tooley and Cloward
Conference:
Type(s):
Entry Number: 16
Title:
- Character Rigging and Creature Wrangling in Game, Feature Animation, and Visual Effects Production
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
Prior experience with or awareness of character rigging, deformation, and simulation issues.
Level
Intermediate
Who Should Attend
Professionals and students who have at least a moderate level of understanding of character rigging, deformation, and simulation issues.
Description
This course focuses on rigging, deformations, dynamics, and animation production practices in feature-film animation, visual effects, and videogame development. Topics include: analysis of performance requirements, motion-system setup, procedural rigging for secondary animation, and efficient extension of techniques over a wide range of primary and secondary characters.