2022 Technical Paper: PIETRONI_Computational Pattern Making from 3D Garment Models

“Computational pattern making from 3D garment models” by Pietroni, Falque, Liu, Vidal-Calleja and Sorkine-Hornung

2022 Technical Paper: Goel_Unified many-worlds browsing of arbitrary physics-based animations

“Unified many-worlds browsing of arbitrary physics-based animations” by Goel and James

2022 Technical Paper: Palubicki_Ecoclimates: climate-response modeling of vegetation

“Ecoclimates: climate-response modeling of vegetation” by Palubicki, Makowski, Gajda, Hädrich, Michels, et al. …

2022 Technical Paper: Deng_A moving eulerian-lagrangian particle method for thin film and foam simulation

“A moving eulerian-lagrangian particle method for thin film and foam simulation” by Deng, Wang, Kong, Xiong, Xian, et al. …

2022 Technical Paper: Padilla_Filament based plasma

“Filament based plasma” by Padilla, Gross, Knöppel, Chern, Pinkall, et al. …

2022 Technical Paper: Ren_Umbrella meshes: elastic mechanisms for freeform shape deployment

“Umbrella meshes: elastic mechanisms for freeform shape deployment” by Ren, Kusupati, Panetta, Isvoranu, Pellis, et al. …

2022 Technical Paper: Ansari_Mixed integer neural inverse design

“Mixed integer neural inverse design” by Ansari, Seidel and Babaei

2022 Technical Paper: Chandran_Local anatomically-constrained facial performance retargeting

“Local anatomically-constrained facial performance retargeting” by Chandran, Ciccone, Gross and Bradley

2022 Technical Paper: Liu_DeepFaceVideoEditing: sketch-based deep editing of face videos

“DeepFaceVideoEditing: sketch-based deep editing of face videos” by Liu, Chen, Lai, Li, Jiang, et al. …

2022 Technical Paper: Li_EyeNeRF: a hybrid representation for photorealistic synthesis, animation and relighting of human eyes

“EyeNeRF: a hybrid representation for photorealistic synthesis, animation and relighting of human eyes” by Li, Meka, Mueller, Buehler, Hilliges, et al. …

2022 Technical Paper: Winberg_Facial hair tracking for high fidelity performance capture

“Facial hair tracking for high fidelity performance capture” by Winberg, Zoss, Chandran, Gotardo and Bradley

2022 Technical Paper: Cao_Authentic volumetric avatars from a phone scan

“Authentic volumetric avatars from a phone scan” by Cao, Simon, Kim, Schwartz, Zollhoefer, et al. …

2022 Technical Paper: Luo_Artemis: articulated neural pets with appearance and motion synthesis

“Artemis: articulated neural pets with appearance and motion synthesis” by Luo, Xu, Jiang, Zhou, Qiu, et al. …

2022 Technical Paper: Jiang_Text2Human: text-driven controllable human image generation

“Text2Human: text-driven controllable human image generation” by Jiang, Yang, Qju, Wu, Loy, et al. …

2022 Technical Paper: Hong_AvatarCLIP: zero-shot text-driven generation and animation of 3D avatars

“AvatarCLIP: zero-shot text-driven generation and animation of 3D avatars” by Hong, Zhang, Pan, Cai, Yang, et al. …

2004 Technical Paper: Rother_“GrabCut” — Interactive Foreground Extraction using Iterated Graph Cuts

“”GrabCut”: interactive foreground extraction using iterated graph cuts” by Rother, Kolmogorov and Blake

1997 Technical Paper: Pausch_Quantifying Immersion in Virtual Reality

“Quantifying immersion in virtual reality” by Pausch, Proffitt and Williams

1997 Technical Paper: Mine_Moving Objects in Space: Exploiting Proprioception In Virtual-Environment Interaction

“Moving objects in space: exploiting proprioception in virtual-environment interaction” by Mine, Brooks Jr. and Séquin

1997 Technical Paper: Hong_Virtual Voyage: Interactive Navigation in the Human Colon

“Virtual voyage: interactive navigation in the human colon” by Hong, Muraki, Kaufman, Bartz and He

1997 Technical Paper: Bukowski_Interactive Simulation of Fire in Virtual Building Environments

“Interactive simulation of fire in virtual building environments” by Bukowski and Séquin

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