2002 Technical Paper: Kalnins_ WYSIWYG NPR: Drawing Strokes Directly on 3D Models

“WYSIWYG NPR: drawing strokes directly on 3D models” by Kalnins, Markosian, Meier, Kowalski, Lee, et al. …

2002 Technical Paper: DeBry_Painting and Rendering Textures on Unparameterized Models

“Painting and rendering textures on unparameterized models”

2002 Technical Paper: Enright_Animation and Rendering of Complex Water Surfaces

“Animation and rendering of complex water surfaces” by Enright, Marschner and Fedkiw

2022 Technical Paper:

“Simulation and optimization of magnetoelastic thin shells” by Chen, Ni, Zhu, Wang and Chen

2000 Technical Paper: Fearing_Computer Modelling Of Fallen Snow

“Computer modelling of fallen snow” by Fearing

2000 Technical Paper: Yngv_Animating Explosions

“Animating explosions” by Yngve, O’Brien and Hodgins

2000 Technical Paper: Dobashi_A Simple, Efficient Method for Realistic Animation of Clouds

“A simple, efficient method for realistic animation of clouds” by Dobashi, Kaneda, Yamashita, Okita and Nishita

2000 Technical Paper: Deussen_Computer-Generated Pen-and-Ink Illustration of Trees

“Computer-generated pen-and-ink illustration of trees” by Deussen and Strothotte

2000 Technical Paper: Pattanaik_Time Dependent Visual Adaptation For Fast Realistic Image Display

“Time-dependent visual adaptation for fast realistic image display” by Pattanaik, Tumblin, Yee and Greenberg

2000 Technical Paper: Pellacini_Toward a Psychophysically-Based Light Reflection Model for Image Synthesis

“Toward a psychophysically-based light reflection model for image synthesis” by Pellacini, Ferwerda and Greenberg

2000 Technical Paper: Ashikhmin_A Microfacet-based BRDF Generator

“A microfacet-based BRDF generator” by Ashikmin, Premoze and Shirley

2000 Technical Paper: Pharr_Monte Carlo Evaluation Of Non-Linear Scattering Equations For Subsurface Reflection

“Monte Carlo evaluation of non-linear scattering equations for subsurface reflection” by Pharr and Hanrahan

2000 Technical Paper: Lee_Displaced Subdivision Surfaces

“Displaced subdivision surfaces” by Moreton, Hoppe and Lee

2000 Technical Paper: Guskov_Normal Meshes

“Normal meshes” by Guskov, Vidimče, Sweldens and Schröder

2000 Technical Paper: Alexa_As-Rigid-As-Possible Shape Interpolation

“As-rigid-as-possible shape interpolation” by Alexa, Cohen-Or and Levine

2000 Technical Paper: Debevec_Acquiring the Reflectance Field of a Human Face

“Acquiring the reflectance field of a human face” by Debevec, Hawkins, Tchou, Duiker, Sarokin, et al. …

2000 Technical Paper: Levoy_The Digital Michelangelo Project: 3D Scanning of Large Statues

“The digital Michelangelo project: 3D scanning of large statues” by Levoy, Pulli, Curless, Rusinkiewicz, Koller, et al. …

2000 Technical Paper: Chuang_Environment Matting Extensions: Towards Higher Accuracy and Real-Time Capture

“Environment matting extensions: towards higher accuracy and real-time capture” by Chuang, Zongker, Hindorff, Curless, Salesin, et al. …

2000 Technical Paper: Biermann_Piecewise Smooth Subdivision Surfaces with Normal Control

“Piecewise smooth subdivision surfaces with normal control” by Biermann, Levin and Zorin

2000 Technical Paper: Kobbelt_3-Subdivision

“√3-subdivision” by Kobbelt

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