1994 Technical Paper: Kelley_Hardware Accelerated Rendering of CSG and Transparency

“Hardware accelerated rendering of CSG and transparency” by Kelley, Gould, Pease, Winner and Yen

1994 Technical Paper: Litwinowicz_Efficient Techniques for Interactive Texture Placement

“Efficient techniques for interactive texture placement” by Litwinowicz and Miller

1994 Technical Paper: Ostromoukhov_Rotated Dispersed Dither: a New Technique for Digital Halftoning

“Rotated dispersed dither: a new technique for digital halftoning” by Ostromoukhov, Hersch and Amidror

1994 Technical Paper: Deering_FBRAM: A new Form of Memory Optimized for 3D Graphics

“FBRAM: a new form of memory optimized for 3D graphics” by Deering, Schlapp and Lavelle

1994 Technical Paper: Voorhies_Reflection Vector Shading Hardware

“Reflection vector shading hardware” by Voorhies and Foran

1994 Technical Paper: Regan_Priority Rendering with a Virtual Reality Address Recalculation Pipeline.

“Priority rendering with a virtual reality address recalculation pipeline” by Regan and Pose

1994 Technical Paper: Shantzis_A Model for Efficient and Flexible Image Computing

“A model for efficient and flexible image computing” by Shantzis

1994 SIGGRAPH Image Not Available

“Spreadsheets for images” by Levoy

1994 SIGGRAPH Image Not Available

“Energy preserving non-linear filters” by Rushmeier and Ward

1994 Technical Paper: Chang_A Generalized de Casteljau Approach to 3D Free-form Deformation

“A generalized de Casteljau approach to 3D free-form deformation” by Chang and Rockwood

1994 Technical Paper: Huang_NC Milling Error Assessment and Tool Path Correction

“NC milling error assessment and tool path correction” by Huang and Oliver

1994 Technical Paper: Tannebaum_Polarization and Birefringency Considerations in Rendering

“Polarization and birefringency considerations in rendering” by Tannenbaum, Tannenbaum and Wozny

1994 Technical Paper: Witkin_Using Particles to Sample and Control Implicit Surfaces

“Using particles to sample and control implicit surfaces” by Witkin and Heckbert

1994 SIGGRAPH Image Not Available

“Piecewise smooth surface reconstruction” by Hoppe, DeRose, Duchamp, Halstead, Jin, et al. …

1994 Technical Paper: Finkelstein_Multiresolution Curves

“Multiresolution curves” by Finkelstein and Salesin

1994 Technical Paper: Stewart_Fast Computation of Shadow Boundaries Using Spatial Coherence and Backprojections

“Fast computation of shadow boundaries using spatial coherence and backprojections” by Stewart and Ghali

1994 Technical Paper: Gondek_Wavelength Dependent Reflectance Functions

“Wavelength dependent reflectance functions” by Gondek, Meyer and Newman

1994 SIGGRAPH Image Not Available

“Generalization of Lambert’s reflectance model” by Oren and Nayar

1994 Technical Paper: Drettakis_A Fast Shadow Algorithm for Area Light Sources Using Backprojection

“A fast shadow algorithm for area light sources using backprojection” by Drettakis and Fiume

1994 Technical Paper: Welch_Free-Form Shape Design Using Triangulated Surfaces

“Free-form shape design using triangulated surfaces” by Welch and Witkin

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