1977 Technical Paper: Crow_SHADOW ALGORITHMS FOR COMPUTER GRAPHICS

“Shadow algorithms for computer graphics” by Crow

1977 Technical Paper: Blinn_A HOMOGENEOUS FORMULATION FOR LINES IN 3 SPACE

“A homogeneous formulation for lines in 3 space” by Blinn

1976 SIGGRAPH Image Not Available

“Editing of Digital Data in the Automated Cartography System at the US Army Engineer Topographic Laboratories” by Shepherd

1994 SIGGRAPH Image Not Available

“Error-bounded antialiased rendering of complex environments” by Greene and Kass

1994 Technical Paper: HSU_Drawing and Animation Using Skeletal Strokes

“Drawing and animation using skeletal strokes” by Hsu and Lee

1994 Technical Paper: Baraff_Fast Contact Force Computation for Nonpenetrating Rigid Bodies

“Fast contact force computation for nonpenetrating rigid bodies” by Baraff

1994 SIGGRAPH Image Not Available

“Hierarchical spacetime control” by Liu, Gortler and Cohen

1994 Technical Paper: Tu_Artificial Fishes: Physics, Locomotion, Perception, Behavior

“Artificial fishes: physics, locomotion, perception, behavior” by Tu and Terzopoulos

1994 Technical Paper: Gershbein_Textures and Radiosity: Controlling Emission and Reflection with Texture Maps

“Textures and radiosity: controlling emission and reflection with texture maps” by Gershbein, Schröder and Hanrahan

1994 Technical Paper: Lischinski_Bounds and Error Estimates for Radiosity

“Bounds and error estimates for radiosity” by Lischinski, Smits and Greenberg

1994 Technical Paper: Arvo_A Framework for the Analysis of Error in Global Illumination Algorithms

“A framework for the analysis of error in global illumination algorithms” by Arvo, Torrance and Smits

1994 SIGGRAPH Image Not Available

“Multiresolution painting and compositing” by Berman, Bartell and Salesin

1994 Technical Paper: Winkenbach_Computer-Generated Pen-and-Ink Illustration

“Computer-generated pen-and-ink illustration” by Winkenbach and Salesin

1994 Technical Paper: Salisbury_Interactive Pen-and-Ink Illustration

“Interactive pen-and-ink illustration” by Salisbury, Anderson, Barzel and Salesin

1994 Technical Paper: Sims_Evolving Virtual Creatures

“Evolving virtual creatures” by Sims

1994 Technical Paper: Bishop_Frameless Rendering: Double Buffering Considered Harmful

“Frameless rendering: double buffering considered harmful” by Bishop, Fuchs, McMillan and Zagier

1994 Technical Paper: Blake_3D position, attitude and shape input using video tracking of hands and lips

“3D position, attitude and shape input using video tracking of hands and lips” by Blake and Isard

1994 Technical Paper: Wallach_Accelerated MPEG Compression of Dynamic Polygonal Scenes

“Accelerated MPEG compression of dynamic polygonal scenes” by Wallach, Kunapalli and Cohen

1994 Technical Paper: Azuma_Improving Static and Dynamic Registration in an Optical See-through HMD

“Improving static and dynamic registration in an optical see-through HMD” by Azuma and Bishop

1994 Technical Paper: Sagar_A Virtual Environment and Model of the Eye for Surgical Simulation

“A virtual environment and model of the eye for surgical simulation” by Sagar, Bullivant, Mallinson and Hunter

1 30 31 32 33 34 211