2021 Technical Paper: LI_Learning Skeletal Articulations with Neural Blend Shapes

“Learning skeletal articulations with neural blend shapes” by Zhang, Aberman, Hanocka, Liu, Sorkine-Hornung, et al. …

2021 Technical Paper: ROMERO_Learning Contact Corrections for Handle-Based Subspace Dynamics

“Learning contact corrections for handle-based subspace dynamics” by Romero, Casas, Rodríguez and Otaduy

2021 Technical Paper: MA_DiffAqua: A Differentiable Computational Design Pipeline for Soft Underwater Swimmers with Shape Interpolation

“DiffAqua: a differentiable computational design pipeline for soft underwater swimmers with shape interpolation” by Ma, Du, Zhang, Wu, Spielberg, et al. …

2021 Technical Paper: TOV_Designing an Encoder for StyleGAN Image Manipulation

“Designing an encoder for StyleGAN image manipulation” by Tov, Alaluf, Nitzan, Patashnik and Cohen-Or

2021 Technical Paper: GAL_SWAGAN: A Style-based WAvelet driven Generative Model

“SWAGAN: a style-based wavelet-driven generative model” by Gal, Hochberg, Bermano and Cohen-Or

2021 Technical Paper: WILKIE_A Fitted Radiance and Attenuation Model for Realistic Atmospheres

“A fitted radiance and attenuation model for realistic atmospheres” by Wilkie, Vévoda, Bashford-Rogers, Hosek, Iser, et al. …

2021 Technical Paper: KETTUNEN_An unbiased ray-marching transmittance estimator

“An unbiased ray-marching transmittance estimator” by Kettunen, d’Eon, Pantaleoni and Novák

2021 Technical Paper: VICINI_A Non-Exponential Transmittance Model for Volumetric Scene Representations

“A non-exponential transmittance model for volumetric scene representations” by Vicini, Jakob and Kaplayan

2021 Technical Paper: SCHISSLER_Fast Diffraction Pathfinding for Dynamic Sound Propagation

“Fast diffraction pathfinding for dynamic sound propagation” by Schissler, Mückl and Calamia

2021 Technical Paper: STEINBERG_A Generic Framework for Physical Light Transport

“A generic framework for physical light transport” by Steinberg and Yan

2021 Technical Paper: PETERS_BRDF Importance Sampling for Polygonal Lights

“BRDF importance sampling for polygonal lights” by Peters

2021 Technical Paper: HALPERIN_Endless Loops: Detecting and Animating Periodic Patterns in Still Images

“Endless loops: detecting and animating periodic patterns in still images” by Halperin, Hakim, Vantzos, Hochman, Benaim, et al. …

2021 Technical Paper: Ahmed_Optimizing Dyadic Nets

“Optimizing dyadic nets” by Ahmed and Wonka

2021 Technical Paper: CHEN_ChoreoMaster: Choreography Oriented Music-Driven Dance Synthesis

“ChoreoMaster: choreography-oriented music-driven dance synthesis” by Chen, Tand, Lei, Zhang, Guo, et al. …

2021 Technical Paper: BAGAUTDINOV_Driving-Signal Aware Full-Body Avatars

“Driving-signal aware full-body avatars” by Bagautdinov, Wu, Simon, Prada, Shiratori, et al. …

2021 Technical Paper: PENG_AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control

“AMP: adversarial motion priors for stylized physics-based character control” by Peng, Ma, Abbeel, Levine and Kanazawa

2021 Technical Paper: WON_Control Strategies for Physically Simulated Characters Performing Two-player Competitive Sports

“Control strategies for physically simulated characters performing two-player competitive sports” by Won, Gopinath and Hodgins

2021 Technical Paper: LEE_Learning Time-Critical Responses for Interactive Character Control

“Learning time-critical responses for interactive character control” by Lee, Min, Lee and Lee

2021 Technical Paper: ZHANG_Consistent Depth of Moving Objects in Video

“Consistent depth of moving objects in video” by Zhang, Cole, Tucker, Freeman and Dekel

2021 Technical Paper: ZHANG_Editable Free-Viewpoint Video using a Layered Neural Representation

“Editable free-viewpoint video using a layered neural representation” by Zhang, Liu, Ye, Zhao, Zhang, et al. …

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