2023 Talks: Jendersie_An Approximate Mie Scattering Function for Fog and Cloud Rendering

“An Approximate Mie Scattering Function for Fog and Cloud Rendering” by Jendersie and d’Eon

2023 Talks: Lipson_Creating Curve-Based Garments with Custom Weave Patterns

“Creating Curve-Based Garments with Custom Weave Patterns” by Lipson and Velasquez

2023 Talks: Rice_Engine-eering a Procedural Pipeline with USD

“Engine-eering a Procedural Pipeline with USD” by Rice, Jenny and Harrower

2023 Talks: Rouffet_Making a Digital Double of Alan Shepard’s Space Suit

“Making a Digital Double of Alan Shepard’s Space Suit” by Rouffet, Dattoria, Cope, Blundell, Rossi, et al. …

2023 Talks: Fong_Volume Rendering for Pixar’s Elemental

“Volume Rendering for Pixar’s Elemental” by Fong

2023 Talks: Fraboni_Can You See the Heat? A Null-Scattering Approach for Refractive Volume Rendering

“Can You See the Heat? A Null-Scattering Approach for Refractive Volume Rendering” by Fraboni, Chan, Vergne and Jeziorski

2023 Talks: Kilkenny_Virtual Cinematography with Unreal Engine

“Virtual Cinematography with Unreal Engine” by Kilkenny, Kunsberg and Brennan

2023 Talks: Andrus_Artist-Friendly Tools for Realistic Knitted Cloth

“Artist-Friendly Tools for Realistic Knitted Cloth” by Andrus, Ertekin, Pernin and Feess

2023 Talks: Obretenov_Cinematography With Stylized Motion Pictures

“Cinematography With Stylized Motion Pictures” by Obretenov

2023 Talks: Jones_Framestore FUSE – An Unreal Engine Pipeline for Large Scale Live-Action VFX Production

“Framestore FUSE – An Unreal Engine Pipeline for Large Scale Live-Action VFX Production” by Jones and Prado

2023 Talks: Ciao_Ciallo: The Next-Generation Vector Paint Program

“Ciallo: The Next-Generation Vector Paint Program” by Ciao and Wei

2023 Talks: Brummelman_Digital fabrication for stop motion puppets at LAIKA

“Digital fabrication for stop motion puppets at LAIKA” by Brummelman, Craney and Stringer

2023 Talks: Bryson_Premo: Powerful Character Rigging, Fast Animation

“Premo: Powerful Character Rigging, Fast Animation” by Bryson, Gong, O’Neill, Forgrave, Kwa, et al. …

2023 Talks: Ivanov_Simplifying Facial Animation using Deep Learning based Phoneme Recognition

“Simplifying Facial Animation using Deep Learning based Phoneme Recognition” by Ivanov and Havaldar

2023 Talks: Klár_Simulation-aided face strain extraction for ML animation systems

“Simulation-aided face strain extraction for ML animation systems” by Klár, Ward, Moffat, Sifakis and Museth

2023 Talks: Nowotny_Pandora in Motion: Plant Simulation in the Avatar Sequels

“Pandora in Motion: Plant Simulation in the Avatar Sequels” by Nowotny, Lesser, Schweickart, Schmidt and Cebrian

2023 Talks: Zhai_Avatar: The Way of Cloth, Hair, and Coupled Simulation

“Avatar: The Way of Cloth, Hair, and Coupled Simulation” by Zhai, Schweickart, Ilinov, Wretborn, Stomakhin, et al. …

2023 Talks: Sprenger_Bodyopt – A Character Deformation Pipeline for Avatar: The Way of Water

“Bodyopt – A Character Deformation Pipeline for Avatar: The Way of Water” by Sprenger, Mack, Stomakhin and Fernandez

2023 Talks: Edholm_Fire and Explosions in Avatar: The Way of Water

“Fire and Explosions in Avatar: The Way of Water” by Edholm, Stomakhin, Deshprabhu, Cebrian, Hu, et al. …

2023 Talks: Patel_The Efficacy of Discrepancy in Computer Graphics

“The Efficacy of Discrepancy in Computer Graphics” by Patel

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