“Framestore FUSE – An Unreal Engine Pipeline for Large Scale Live-Action VFX Production” by Jones and Prado

  • ©Theodore Jones and Nestor Prado

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Title:

    Framestore FUSE - An Unreal Engine Pipeline for Large Scale Live-Action VFX Production

Session/Category Title: A Trip Down the Studio Pipeline I


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Abstract:


    In this talk we present FUSE, a toolset that combines the scale and robustness of a large visual effects pipeline with the rapid iteration and interactivity of a realtime engine. FUSE has been used to produce FLITE, a 15 minute live-action, CG hybrid movie with realtime workflows at its core.


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