“Bodyopt – A Character Deformation Pipeline for Avatar: The Way of Water” by Sprenger, Mack, Stomakhin and Fernandez

  • ©Christoph Sprenger, Tobias Mack, Alexey Stomakhin, and Florian Fernandez

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Title:

    Bodyopt - A Character Deformation Pipeline for Avatar: The Way of Water

Session/Category Title: Avatar: The Way of Fluid Dynamics


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Abstract:


    We present Bodyopt, a character skin deformation framework developed for Avatar: The Way of Water. Our approach aims to learn the skin deformations from a given dataset and reproduce them reliably during shot production. It handles runtime skin dynamics and includes utilities to transfer the deformations to new character types.


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