2013 Talks: Lee_Enhanced Dual Quaternion Skinning for Production Use

“Enhanced dual quaternion skinning for production use” by Lee, Lin, Schiller, Peters, McLaughlin, et al. …

2013 Talks: Lanman_Near-Eye Light Field Displays

“Near-eye light field displays” by Lanman and Luebke

2013 Talks: Madhani_Pixels to Parks: New Animation Techniques for Fantasyland

“Pixels to parks: new animation techniques for fantasyland” by Madhani, Walker, Lee, Adams, Wieland, et al. …

2013 Talks: Dervieux-Lecocq_Bats, Birds, and Boggans: The Simulated Armies of Epic

“Bats, birds, and boggans: the simulated armies of epic” by Dervieux-Lecocq, Gatenby, Adams and Bisceglio

2013 SIGGRAPH Image Not Available

“Procedural texturing in epic” by Ayala, Macdougall and Chapman

2013 SIGGRAPH Image Not Available

“Directable fluids in the world of epic” by Gabai, Quirus, Lai and Garzon

“Robust Large-Scale Rendering: The FQ Renderfarm Engine” by Hills, Vanns and Dooley

2014 Talks: Hills_Monitoring Data Access Patterns in Large-Scale Rendering

“Monitoring Data Access Patterns in Large-Scale Rendering” by Hills and Vanns

2014 Talks: Johnson_A Framework for Global Visual Effects Production Pipelines

“A Framework for Global Visual Effects Production Pipelines” by Tomlinson, Johnson, Tobiska, Whaley and Van den Bosch

2014 Talks: Low_Tiber: Managing Shot Setup Data Complexity

“Tiber: Managing Shot Setup Data Complexity” by Low, Heflin and Davies

2014 Talks: Steele_A position-based dynamics system for animated character effects

“A Position-Based Dynamics System for Animated Character Effects” by Steele, Leprevost, Gossart and Henderson

2014 Talks: Lee_Art Directing Rigid Body Dynamics as a Post-process

“Art Directing Rigid-Body Dynamics as a Post Process” by Lee

2014 Talks: Avoujageli_Integrating FEA Physics in a non-linear workflow for “Edge of Tomorrow”

“Integrating FEA Physics in a Non-Linear Workflow for “Edge of Tomorrow”” by Avoujageli and Ikarashi

2014 Talks: Budsberg_Elastic and Plastic Deformations with Rigid Body Dynamics

“Elastic and Plastic Deformations With Rigid Body Dynamics” by Budsberg, Zafar and Alden

2014 Talks: Bjørge_Efficient Rendering with Tile Local Storage

“Efficient Rendering With Tile Local Storage” by Bjørge, Martin, Fredriksen and Kakarlapudi

2014 Talks: Olsson_Implementing Efficient Virtual Shadow Maps for Many Lights

“Implementing Efficient Virtual Shadow Maps for Many Lights” by Olsson, Kampe, Billeter and Assarsson

2014 Talks: Gneiting_Realtime Geometry Caches

“Real-Time Geometry Caches” by Gneiting

2014 Talks: Wilson_Simulating Wind Effects on Cloth and Hair in Disney’s Frozen

“Simulating Wind Effects on Cloth and Hair in Disney’s “Frozen”” by Wilson, McAdams, Leo and Simmons

2014 Talks: Umetami_Position-based Elastic Rods

“Position-Based Elastic Rods” by Umetani, Schmidt and Stam

2014 Talks: d'Eon_A Fiber Scattering Model with Non-Separable Lobes

“A Fiber Scattering Model With Non-Separable Lobes” by d’Eon, Hanika and Marschner

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