2012 Talks: Willman_The Stereoscopic Conversion Pipeline for John Carter

“The stereoscopic conversion pipeline for John Carter” by Willman, Keech, Grotelueschen and Sciolette

2012 Talks: Soares_Curls Gone Wild: Hair Simulation in Brave

“Curls gone wild: hair simulation in Brave” by Soares, Raja, Hurrey and Iben

2012 Talks: Pickler_Thern, the Nano Technology from John Carter’s Mars

“Thern, the nano technology from John Carter’s Mars” by Pickler, Clamp and Oikonomopoulou

2012 SIGGRAPH Image Not Available

“Computer-assisted animation of line and paint in Disney’s Paperman” by Whited, Daniels, Kaschalk, Osborne and Odermatt

2012 Talks: Birklbauer_Panorama Light-Field Imaging

“Panorama light-field imaging” by Birklbauer and Bimber

2012 Talks: Fyffe_High Fidelity Facial Hair Capture

“High fidelity facial hair capture” by Fyffe

2012 Talks: Colbert_Building Indoor Multi-Panorama Experiences at Scale

“Building indoor multi-panorama experiences at scale” by Colbert, Bouguet, Beis, Childs, Filip, et al. …

2012 Talks: Ochiai_A Colloidal Display: membrane screen that combines transparency, BRDF and 3D volume

“A colloidal display: membrane screen that combines transparency, BRDF and 3D volume” by Ochiai, Oyama and Toyoshima

2012 Talks: Colac ̧o_CoDAC: Compressive Depth Acquisition using a Single Time-resolved Sensor

“CoDAC: compressive depth acquisition using a single time-resolved sensor” by Colaco, Kirmani, Wong and Goyal

2012 Talks: Gautron_Volume-Aware Extinction Mapping

“Volume-aware extinction mapping” by Gautron, Delalandre, Marvie and Lecocq

2012 SIGGRAPH Image Not Available

“Progressive volume photon tracing” by , Ribardière, Cozot and Bouatouch

2012 Talks: Ou_ISHair: Importance Sampling for Hair Scattering

“ISHair: importance sampling for hair scattering” by Ou, Xie, Krishnamachari and Pellacini

2012 Talks: Fu_Noise Reduction for Progressive Photon Mapping

“Noise reduction for progressive photon mapping” by Fu and Jensen

2012 SIGGRAPH Image Not Available

“Creating vast game worlds: experiences from Avalanche Studios” by Cournia, Smith, Spitzak, Vanover, Rijpkema, et al. …

2012 Talks: Howard_Asking the Impossible on SSX: Creating 300 tracks on a ten track budget

“Asking the impossible on SSX: creating 300 tracks on a ten track budget” by Howard and Lemus

2012 Talks: O'Conor_Lighting the Open World of New York Zero for Prototype 2

“Lighting the open world of New York Zero for Prototype 2” by O’Conor and Blommestein

2012 Talks: Tani_Character Customization of Soulcalibur 5 In-Depth

“Character customization of Soulcalibur 5 in-depth” by Tani

2012 SIGGRAPH Image Not Available

“Local image-based lighting with parallax-corrected cubemaps” by Lagarde and Zanuttini

2012 Talks: Lawson_Computational Retinal Imaging via Binocular Coupling and Indirect Illumination

“Computational retinal imaging via binocular coupling and indirect illumination” by Lawson, Boggess, Khullar, Olwal, Wetzstein, et al. …

2012 Talks: Chen_KinEtre: Animating the World with the Human Body

“KinÊtre: animating the world with the human body” by Chen, Izadi and Fitzgibbon

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