2006 Talks: Séquin_Hilbert Cube 512

“Hilbert Cube 512” by Séquin

2006 Talks: Barakonyi_Augmented Reality in the Character Animation Pipeline

“Augmented reality in the character animation pipeline” by Barakonyi and Schmalstieg

2006 Talks: Akleman_Designing Symmetric High-Genus Sculptures

“Designing symmetric high-genus sculptures” by Akleman

2006 Talks: Mori_Pillow: Interactive Pattern Design for Stuffed Animals

“Pillow: interactive pattern design for stuffed animals” by Mori and Igarashi

2006 Talks: Callahan_Progressive Volume Rendering of Unstructured Grids on Modern GPUs

“Progressive volume rendering of unstructured grids on modern GPUs” by Callahan, Bavoil, Pascucci and Silva

2006 Talks: Costello_Stop Motion Puppets in CG

“Stop motion puppets in CG” by Costello

2006 Talks: Chabert_Relighting Human Locomotion with Flowed Reflectance Fields

“Relighting human locomotion with flowed reflectance fields” by Chabert, Einarsson, Jones, Lamond, Ma, et al. …

2006 Talks: Hou_Real-time Multi-perspective Rendering on Graphics Hardware

“Real-time multi-perspective rendering on graphics hardware” by Hou, Wei, Shum and Guo

2006 Talks: Hable_Constructive Solid Trimming

“Constructive solid trimming” by Hable and Rossignac

2006 Talks: Germen_Reading the space as an entity - Galleria Vittorio Emanuele, Milan, Italy

“Reading the space as an entity – Galleria Vittorio Emanuele, Milan, Italy” by Germen

2006 Talks: Alexandersson_Compressing Dynamically Generated Textures on the GPU

“Compressing dynamically generated textures on the GPU” by Alexandersson, Gurell and Akenine-Moller

2006 Talks: Kondo_Stabilized Super-Resolution Zooming

“Stabilized super-resolution zooming” by Kondo and Toma

2006 Talks: Bunkley_Virtual Public Art, Animation And The Virtual Space Of Kosuth

“Virtual public art, animation and the virtual space of Kosuth” by Bunkley

2006 Talks: Erdman_“Annual Checkup: Pharmaceuticals for the 21st Century”

“Annual checkup: pharmaceuticals for the 21st century” by Erdman and Foster

2006 Talks: Capozzo_Making Exuvia: media hybridization as a method.

“Making exuvia: media hybridization as a method” by Capozzo and Noppes

2006 Talks: Offenhuber_moviemaps revisited

“moviemaps revisited” by Offenhuber

2006 Talks: McGuire_Real-time Triangulation Matting using Passive Polarization

“Real-time triangulation matting using passive polarization” by McGuire and Matusik

2006 Talks: Rosenberg_Real-Time Stereo Vision using Semi-Global Matching on Programmable Graphics Hardware

“Real-time stereo vision using semi-global matching on programmable graphics hardware” by Rosenberg, Davidson, Muller and Han

2006 Talks: Bickel_Processing and Editing of Faces using a Measurement-Based Skin Reflectance Model

“Processing and editing of faces using a measurement-based skin reflectance model” by Bickel, Weyrich, Matusik, Pfister, Donner, et al. …

2006 Talks: Fujioka_Code – An Interactive Musical Performance Software Using Keywords

“Code: an interactive musical performance software using keywords” by Fujioka, Sambuichi and Nakamura

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