“Augmented reality in the character animation pipeline” by Barakonyi and Schmalstieg
Conference:
Type(s):
Title:
- Augmented reality in the character animation pipeline
Session/Category Title: People, Puppets, & Pillows
Presenter(s)/Author(s):
Abstract:
Tools that use augmented reality and tangible interaction techniques to improve the 3D character animation pipeline by exploiting the physical world as a user interface.
References:
1. Esposito, C., Paley, W. B., and Ong, J. 1995. Of mice and monkeys: A specialized input device for virtual body animation. In Proc. of Symposium on Interactive 3D Graphics.
2. Ishii, H., and Ullmer, B. 1997. Tangible bits: Towards seamless interfaces between people, bits and atoms. In Proc. of Conf. on Human Factors in Computing Systems (CHI’97), 234–241.
3. Nichols, J., Myers, B. A., Higgins, M., Hughes, J., Harris, T. K., Rosenfeld, R., and Pignol, M. 2002. Generating remote control interfaces for complex appliances. In CHILetters: ACM Symposium on User Interface Software and Technology, 161–170.
4. Schmalstieg, D., Fuhrmann, A., Hesina, G., Szalavári, Z., Encarnação, M., Gervautz, M., and Purgathofer, W. 2002. The Studierstube augmented reality project. PRESENCE – Teleoperators and Virtual Environments 11, 1, 32–45.