“Augmented reality in the character animation pipeline” by Barakonyi and Schmalstieg

  • ©István Barakonyi and Dieter Schmalstieg




    Augmented reality in the character animation pipeline



    No abstract available.


    1. Esposito, C., Paley, W. B., and Ong, J. 1995. Of mice and monkeys: A specialized input device for virtual body animation. In Proc. of Symposium on Interactive 3D Graphics.
    2. Ishii, H., and Ullmer, B. 1997. Tangible bits: Towards seamless interfaces between people, bits and atoms. In Proc. of Conf. on Human Factors in Computing Systems (CHI’97), 234–241.
    3. Nichols, J., Myers, B. A., Higgins, M., Hughes, J., Harris, T. K., Rosenfeld, R., and Pignol, M. 2002. Generating remote control interfaces for complex appliances. In CHILetters: ACM Symposium on User Interface Software and Technology, 161–170.
    4. Schmalstieg, D., Fuhrmann, A., Hesina, G., Szalavári, Z., Encarnação, M., Gervautz, M., and Purgathofer, W. 2002. The Studierstube augmented reality project. PRESENCE – Teleoperators and Virtual Environments 11, 1, 32–45.

ACM Digital Library Publication:

Overview Page: