2001 SIGGRAPH Image Not Available

“Averaged Area Tables for Texture Filtering” by Behrens

2001 Talks: Sakamoto_ComicDiary: Representing Individual Experiences

“ComicDiary: Representing Individual Experiences in Comics Style” by Sakamoto, Sumi, Nakao and Mase

2001 SIGGRAPH Image Not Available

“Crashing Planes the Easy Way: “Pearl Harbor”” by Benza and Hourihan

2001 Talks: Dachselt_CONTIGRA: A High-Level XML-Based Approach to Interactive 3D Components

“CONTIGRA: A High-Level XML-Based Approach to Interactive 3D Components” by Dachselt

2001 Talks: Greene_Computing Nearly Exact Visible Sets within a Shaft with 4D Hierarchical Z-Buffering

“Computing Nearly Exact Visible Sets within a Shaft with 4D Hierarchical Z-Buffering” by Greene

2001 Talks: Frisken_Computing 3D Geometry Directly from Range Images

“Computing 3D Geometry Directly from Range Images” by Frisken and Perry

2001 Talks: Ho_Compressing Large Polygonal Models

“Compressing Large Polygonal Models” by Ho

2001 Talks: Kazumi_Digital Tricks for Japanese Cel Animation

“Digital Tricks for Japanese Cel Animation” by Kazumi, Kondo, Hiramitsu, Anjyo and Dobashi

2001 Talks: Pirofsky_digital stupa: interactive animations

“Digital Stupa: Interactive Animations” by Pirofsky

Without Getting Wet: RuleBased Dynamic Simulation for “Wave of Death

“Destroying a Dam Without Getting Wet: Rule- Based Dynamic Simulation for “Wave of Death”” by Trojansky, Hu, Langschwert, Beck, Küchmeister, et al. …

2001 Talks: Lewis_Decomposing Animation into BlendShapes

“Decomposing Animation into BlendShapes” by Lewis

2001 Talks: Seligo_Death Valley Flyby: A Simulation Comparing Fault-Controlled Alluvial Fans Along the Black Mountain Range

“Death Valley Flyby: A Simulation Comparing Fault-Controlled Alluvial Fans Along the Black Mountain Range” by Seligo and Weiland

2001 SIGGRAPH Image Not Available

“Creative Approaches to the Integration of CGI with Traditional Animation in Disney’s “Atlantis: The Lost Empire”” by Joshi and Hobbs

2001 Talks: Rose_Creating Tools For PlayStation2 Game Development

“Creating Tools For PlayStation2 Game Development” by Rose and Brown

2001 Talks: Marks_Enhanced Reality: A New Frontier for Computer Entertainment

“Enhanced Reality: A New Frontier for Computer Entertainment” by Marks

2001 Talks: Yilmaz_Elmo’s World: Digital Puppetry on “Sesame Street”

“Elmo’s World: Digital Puppetry on “Sesame Street”” by Yilmaz, Satin, Rudner and Gregory

2001 Talks: Kiyokawa_ELMO: A Head-Mounted Display for Real-Time Image Synthesis

“ELMO: A Head-Mounted Display for Real-Time Image Synthesis” by Kiyokawa, Ohno and Kurata

2001 Talks: Kawai_Elastic Object Manipulation Using Coarse-toFine Representation of Mass-Spring Models

“Elastic Object Manipulation Using Coarse-to-Fine Representation of Mass-Spring Models” by Kawai, Matsumiya, Yokoya and Takemura

2001 Talks: Simmons_Efficient Update of Geometric Constraints in the Tapestry Evolving Mesh Representation

“Efficient Update of Geometric Constraints in the Tapestry Evolving Mesh Representation” by Simmons, McMains and Séquin

2001 Talks: Pope_Dynamic Meshing Using Adaptively Sampled Distance Fields

“Dynamic Meshing Using Adaptively Sampled Distance Fields” by Pope, Frisken and Perry

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