“Digital Tricks for Japanese Cel Animation” by Kazumi, Kondo, Hiramitsu, Anjyo and Dobashi

  • ©Akio Kazumi, Megumi Kondo, Katsuaki Hiramitsu, Ken-ichi (Ken) Anjyo, and Yoshinori Dobashi



Interest Area:

    Production & Animation


    Digital Tricks for Japanese Cel Animation

Session/Category Title:   Merging 2D and 3D Production Methods



    This sketch illustrates our unique and original uses of digital technology in creating Japanese cel animation. First we discuss cases that focus on merging 3D CG with cel-animated characters. Then we consider implicit the use of 3D techniques for making 2D painted, cel-based scenes more visually 3D and fantastic.


    1. Anjyo, K., Arias, M., Horry, Y., & Momose, Y. (2000). Digital cel animation in Japan. SIGGRAPH 2000 Conference Abstracts & Applications, 115-117.
    2. Dobashi, Y., Kaneda, K., Yamashita, H., Okita, T., & Nishita, T. (2000). A simple, efficient method for realistic animation of clouds. Proceedings SIGGRAPH 2000, 19-28.

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