2004 Talks: Maeda T_Wearable scanning laser projector (WSLP) for augmenting shared space

“Wearable scanning laser projector (WSLP) for augmenting shared space” by Maeda and Ando

2004 Talks: Mandal_Column Modeling

“Column Modeling” by Mandal, Srinivasan and Akleman

2004 Talks: LaBounta_The Art of SSX3

“The Art of SSX3” by LaBounta

2004 Talks: Kofsky_Image Based Fluids

“Image Based Fluids” by Kofsky

2004 Talks: KOIE_Motion Emphasis Filter for Making Mental Motion of 3D Characters

“Motion Emphasis Filter for Making Mental Motion of 3D Characters” by Koie, Konma and Kondo

2004 Talks: Lamorlette_Fireballs in Shrek 2

“Fireballs in Shrek 2” by Lamorlette and Baer

2004 Talks: Lagae_Geometry Synthesis

“Geometry Synthesis” by Lagae, Dumont and Dutré

2004 Talks: Larsson_Inter-frame Caching for High Quality Terrain Rendering

“Inter-frame Caching for High Quality Terrain Rendering” by Larsson, Wrenninge and Roble

2004 Talks: Lew_Live Cinema : an instrument for cinema editing as a live performance

“Live Cinema : an instrument for cinema editing as a live performance” by Lew

2004 Talks: Kondoh_Creating Animations of Fluids and Cloth with Moving Characters

“Creating Animations of Fluids and Cloth with Moving Characters” by Kondoh, Sasagawa and Kunimatsu

2004 Talks: Joshi_Functionally Optimized Subdivision Surfaces

“Functionally Optimized Subdivision Surfaces” by Joshi, Séquin and Takahashi

2004 Talks: James_Squashing Cubes:Automating Deformable Model Construction for Graphics

“Squashing Cubes: Automating Deformable Model Construction for Graphics” by James, Barbic and Twigg

2004 Talks: Hernandez-Rebollar_Interactive American Sign Language Dictionary

“Interactive American Sign Language Dictionary” by Hernandez-Rebollar and Mende

2004 Talks: Kacic-Alesic_Long Hair and Fur for “Van Helsing”

“Long Hair and Fur for “Van Helsing”” by Kačić-Alesić, Uren, Brakensiek, Bullock and Wong

2004 Talks: Kameda_Outdoor Mixed Reality Utilizing Surveillance Cameras

“Outdoor Mixed Reality Utilizing Surveillance Cameras” by Kameda, Takemasa and Ohta

2004 Talks: Kautzman_Jiggly Bits and Motion Retargeting: Bringing the Motion of Hyde to Life in Van Helsing with Dynamics

“Jiggly bits and motion retargeting: bringing the motion of Hyde to life in Van Helsing with dynamics” by Kautzman, Maiolo, Griffin and Buecker

2004 Talks: Kim_A Physically Based Model of Ice

“A Physically Based Model of Ice” by Kim, Henson and Lin

2004 Talks: Kipfer_UberFlow: A GPU-Based Particle Engine

“UberFlow: A GPU-Based Particle Engine” by Kipfer, Segal and Westermann

2004 Talks: Kirk_Skeletal Parameter Estimation from Optical Motion Capture Data

“Skeletal Parameter Estimation from Optical Motion Capture Data” by Kirk, O’Brien and Forsyth

2004 Talks: Klein_Nice and Fast Implicit Surfaces over Noisy Point Clouds

“Nice and Fast Implicit Surfaces over Noisy Point Clouds” by Klein and Zachmann

1 103 104 105 106 107 137