“Motion Emphasis Filter for Making Mental Motion of 3D Characters” by Koie, Konma and Kondo

  • ©Yoshiyuki Koie, Toshihiro Konma, and Kunio Kondo

  • ©Yoshiyuki Koie, Toshihiro Konma, and Kunio Kondo

  • ©Yoshiyuki Koie, Toshihiro Konma, and Kunio Kondo

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    Motion Emphasis Filter for Making Mental Motion of 3D Characters

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Abstract:


    This paper describes a “Motion Emphasis Filter” for making mental motion of 3D characters in computer animation. Mental motion is an exaggerated motion which human feel as real motion. Emphasized expression is an effective way of making motion in animation [Halas1981]. However, it is difficult to learn and use the expression, because it depends on the experienced hand of the animator. We proposed a “Motion Emphasis Filter”. Using this method, we can control and design a character motion. Motion Emphasis Filter accepts keyframes and Motion capture data as input motion and transforms these into emphasized motions. Emphasis motion is controlled by some parameters. It works interactively and is friendly to most users who wish to design animation.

References:


    Harold Whitaker, John Halas. 1981. Timing For Animation, Focal Press Limited.
    Shuichi Sato, Kunio Kondo. 1995. Motion Filter for Emphasizing Expressions in Animation Processing. In Journal of the IS&T Fourth Color Imaging Conference: Color Science, Systems, and Applications, vol. 4, 124–125.
    M. Kobayashi, K. Kondo. 1998. Emphasized Expression Using Motion Filter in Creating Animation. In Proceedings of ICECGDG 1998, 451–454.


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