2013 Poster: Cepeda_A Photorealistic Compositing Tool for Mobile Augmented Reality

“A Photorealistic Compositing Tool for Mobile Augmented Reality” by Cepeda

2022 Real Time Live: Angulo_FUTURE.STAGE by Evil Eye Pictures & Patrick Osborne

“FUTURE.STAGE by Evil Eye Pictures & Patrick Osborne” by Rosen, Osborne, Schwartz, Macleod, Schubert, et al. …

2022 Real Time Live: Müller_Instant Neural Radiance Fields

“Instant Neural Radiance Fields” by Müller, Evans, Deutsch, Bodis-Szomoru, Shelley, et al. …

2022 Real Time Live: Zappi_The Hyper Drumhead: A Musical Instrument For The Audio/Visual Manipulation Of Sound Waves

“The Hyper Drumhead: A Musical Instrument For The Audio/Visual Manipulation Of Sound Waves” by Zappi, Frengel, Andrew and Fels

2016 Posters: Mokhov_Real-time Collection and Analysis of 3-Kinect v2 Skeleton Data in a Single Application

“Real-time Collection and Analysis of 3-Kinect v2 Skeleton Data in a Single Application” by Mokhov, Song, Llewellyn, Zhang, Charette, et al. …

2016 Posters: Huber_Real-time 3D Face Super-resolution From Monocular In-the-wild Videos

“Real-time 3D Face Super-resolution From Monocular In-the-wild Videos” by Huber, Christmas, Hilton, Kittler and Rätsch

2016 Posters: Li_Towards Real-time Insect Motion Capture

“Towards Real-time Insect Motion Capture” by Li

2016 Talks: Harmer_Qt 3D - A Data-Driven Renderer for Mortals

“Qt 3D – A Data-Driven Renderer for Mortals”

2017 Posters: Nielsen_Photon Rectify: Undistort any footage on the timeline

“Photon Rectify: Undistort any footage on the timeline” by Nielsen and Jensen

2018 Talks: MARINI_Real Time Muography Simulator for ScanPyramids mission

“Real Time Muography Simulator for ScanPyramids mission Extended Abstract”

2018 Talks: Hallac_Achieving and Maintaining Real-time Rigs

“Achieving and Maintaining Real-time Rigs”

2018 Talks: Vanderbeck_Accelerating Film Environment Creation Using Game Development Tools

“Accelerating Film Environment Creation Using Game Development Tools”

2018 Talks: Ang_The Technical Art of Sea of Thieves

“The Technical Art of Sea of Thieves”

2020 Posters: Wei_Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering

“Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering” by Wei, Chua, Biette and Bhojan

2020 Posters: Wei_Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect

“Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect” by Wei, Xiaohan and Bhojan

2021 Posters: Embareck_Procedural real time live drawing animation

“Procedural real time live drawing animation” by Lioret, Embareck, Boutet and Cantet

2020 Talks: Answer_Character Rendering for VR in "Blood & Truth"

“Character Rendering for VR in “Blood & Truth”” by Answer

2020 Talks: Saraswat_Low-level Optimizations in The Last of Us Part II

“Low-level Optimizations in The Last of Us Part II” by Saraswat

Non-Line-of-Sight MoCap

“Non-Line-of-Sight MoCap” by Klein, Peters, Laurenzis and Hullin

2019 Panels 06 VR AR MR for Everyone

“VR/AR/MR For Everyone!” Moderated by

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