“VPET – Virtual Production Editing Tools” by Spielmann, Helzle, Schuster, Trottnow, Götz, et al. …

  • ©Simon Spielmann, Volker Helzle, Andreas Schuster, Jonas Trottnow, Kai Götz, and Patricia Rohr

  • ©Simon Spielmann, Volker Helzle, Andreas Schuster, Jonas Trottnow, Kai Götz, and Patricia Rohr

Conference:


Entry Number: 23

Title:


    VPET - Virtual Production Editing Tools

Presenter(s):



Description:


    The work on intuitive Virtual Production tools at Filmakademie Baden-Württemberg has focused on an open platform tied to existing film creation pipelines. The Virtual Production Editing Tools (VPET) started in a former project on Virtual Production funded by the European Union and are published and constantly updated on the open source software development platform Github. We introduce an intuitive workflow where Augmented Reality, insideout tracking and real-time color keying can be applied on the fly to extend a real movie set with editable, virtual extensions in a collaborative setup.

References:


    2018. Apple ARKit. (Feb. 2018). Retrieved February 12, 2018 from http://developer.apple.com/arkit

    2018. Game Vice. (Feb. 2018). Retrieved February 12, 2018 from http://gamevice.com

    2018. Project Dreamspace, funded by the European Union (610005). (2018). Retrieved June 20, 2018 from http://dreamspaceproject.eu

    2018a. VPET at Apple App Store. (2018). Retrieved June 20, 2018 from https://itunes.apple.com/us/app/vpet/id1374394388

    2018b. VPET project page. (Feb. 2018). Retrieved February 12, 2018 from http://vpet.research.animationsinstitut.de

    R. Ichikari, K. Kawano, A. Kimura, F. Shibata, and H. Tamura. 2006. Mixed reality pre-visualization and camera-work authoring in filmmaking. In 2006 IEEE/ACM International Symposium on Mixed and Augmented Reality. 239–240. DOI:http://dx.doi.org/10.1109/ISMAR.2006.297823

    Simon Spielmann, Andreas Schuster, Kai Goetz, and Volker Helzle. 2016. VPET: A Toolset for Collaborative Virtual Filmmaking. In SIGGRAPH ASIA 2016 Technical Briefs (SA ’16). ACM, New York, NY, USA, Article 29, 4 pages. DOI:http://dx.doi.org/10.1145/3005358.3005370

    S. Spielmann V. Helzle. 2017. Next Level Consumer Devices for Virtual Production.. In CVMP 2017. Poster Presentation.

Keyword(s):