“The Living Room: A Narrative Installation Puzzle” by Fang


Notice: Pod Template PHP code has been deprecated, please use WP Templates instead of embedding PHP. has been deprecated since Pods version 2.3 with no alternative available. in /data/siggraph/websites/history/wp-content/plugins/pods/includes/general.php on line 518
  • ©Victoria Fang

Conference:


  • SIGGRAPH 2005
  • More from SIGGRAPH 2005:
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
     
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345

Type(s):


E-Tech Type(s):



Description:


    “The Living Room” arises from interests in narrative gaming and theatre. It is designed as an entertainment experience that focuses on the cathartic release of built-up emotional tension, through the use of digital video and wireless technology. In bringing puzzle gaming to the realm of a narrative physical installation, “The Living Room” is designed to take the user through a spatial journey of challenge and reward, suspense and revelation, tension and release. It aims to address the following questions:

    How does mobile technology change the ways in which classical forms of cathartic entertainment, particularly theatre and puzzle games, can be realized?

    How can one create a successful, coherent, and rich interactive piece using the combined elements of storytelling, game play, and mobile technology?


PDF:



Overview Page: