“Kobito: Virtual Brownies” by Aoki, Matsushita, Iio, Mitake, Toyama, et al. …

  • ©Takafumi Aoki, Takashi Matsushita, Yuichiro Iio, Hironori Mitake, Takashi Toyama, Shoichi Hasegawa, Rikiya Ayukawa, Hiroshi Ichikawa, Makoto Sato, Takatsugu Kuriyama, Toshihiro Kawase, Itaru Matumura, and Kazuyuki Asano

  • ©Takafumi Aoki, Takashi Matsushita, Yuichiro Iio, Hironori Mitake, Takashi Toyama, Shoichi Hasegawa, Rikiya Ayukawa, Hiroshi Ichikawa, Makoto Sato, Takatsugu Kuriyama, Toshihiro Kawase, Itaru Matumura, and Kazuyuki Asano


Description:


    One common way to create imaginary, virtual creatures is to overlay computer graphics images on real scenes. But this method is not sufficient, because it allows people to only see the imaginary creatures. In Kobito: Virtual Brownies, imaginary creatures interact with the real world. They move real objects, and people interact with them through the real objects. The real objects function as a kind of ”haptic interface.” This technology can be used in the fields of design, amusement, and healthcare because it conveys haptic information in addition to the visual information that is delivered in current artificial life systems. The goal of this project is to make people feel Kobitos as ”creatures that exist in our real world.” To make Kobitos exist virtually and naturally, it is necessary to avoid using markers, head-mounted displays, or wearable sensors, which are very common in virtual reality systems but unfamiliar in daily life. And users must be able to interact with Kobitos in various ways.


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