“Seated-Walking: A Walking-in-Place Technique for Seated VR” by Chan, Mi, Hsueh and Hsu

  • ©Liwei Chan, Tzu-Wei Mi, Zung-Hao Hsueh, and Ming-Yun Hsu

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Entry Number: 12

Title:


    Seated-Walking: A Walking-in-Place Technique for Seated VR

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Description:


    We present Seated-Walking, a footstep locomotion technique designed for use when sitting on a chair. Seated-Walking is driven by users’ forefoot or rearfoot stepping, which is meant to embody the foot motions of real walking while mitigating potential fatigue. We demonstrate Seated-Walking in two applications. The first application delivers a casual virtual showroom experience, where users sitting iOptoma Corporationn a chair are allowed to walk navigating artworks in the virtual environment. The second application is an intense survival shooter experience where users track and fight enemies while avoiding their attacks, all while seated walking.

References:


    1. Yasin Farmani and Robert J. Teather. 2020. Evaluating discrete viewpoint control to reduce cybersickness in virtual reality. Virtual Reality 24, 4 (01 Dec 2020), 645–664. https://doi.org/10.1007/s10055-020-00425-x
    2. Sam Tregillus and Eelke Folmer. 2016. VR-STEP: Walking-in-Place Using Inertial Sensing for Hands Free Navigation in Mobile VR Environments. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). Association for Computing Machinery, New York, NY, USA, 1250–1255. https://doi.org/10.1145/2858036.2858084

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