“Mixed Design in Reality: How to translate a VR Game to a MR World and What’s some design issues about it?” by Nery and D’Angello


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  • ©Marcelo Nery and Kako D'Angello

Conference:


  • SIGGRAPH 2023
  • More from SIGGRAPH 2023:
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Type(s):


Entry Number: 11

Title:


    Mixed Design in Reality: How to translate a VR Game to a MR World and What’s some design issues about it?

Presenter(s):



Description:


    Adapting a VR game to MR posed challenges in 360º gameplay, UI, security, and thematic consistency. By prioritizing safety, readability, and engagement, we created an enjoyable experience. In this abstract, we explore the design challenges and decisions taken to address these issues.

References:


    1. Kent Bye. 2022. A Primer on Presence, Immersive Storytelling, ‘I&’ Experiential Design. Retrieved May, 2023 from https://www.youtube.com/watch?v=n_2_qvIymt4 Presented at Storycon: A collision of (he)art and technology.
    2. Mel Slater and Martin Usoh. 1993a. Presence in Immersive Virtual Environments. In Proceedings of the 1993 IEEE Virtual Reality Annual International Symposium(VRAIS ’93). IEEE Computer Society, USA, 90–96. https://doi.org/10.1109/VRAIS.1993.380793
    3. Mel Slater and Martin Usoh. 1993b. Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments. Presence: Teleoper. Virtual Environ. 2, 3 (jan 1993), 221–233. https://doi.org/10.1162/pres.1993.2.3.221

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