“R.O.V.E.R. II” by Merrill and Russell
Conference:
- SIGGRAPH 1996
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More from SIGGRAPH 1996:
Type(s):
Entry Number: 22
Title:
- R.O.V.E.R. II
Program Title:
- Digital Bayou
Presenter(s):
Project Affiliation:
- University of Central Florida
Description:
R.O.V.E.R. II is an extension of a simple telepresence project. Based on the original Rover Onyx chassis, R.O.V.E.R. II has a new head featuring stereo vision and independent head tracking. The operator wears a VR helmet that allows an immersive 3D telepresence experience. A mechanical tracker coupled to the VR helmet allows the cameras on R.O.V.E.R. II to mimic the user’s viewpoint, and the human- machine interface allows easy movement of the R.O.V.E.R. II mobile platform. A two-way voice link allows the operator to communicate with anyone near the R.O.V.E.R. II platform.
“Telepresence” means to teleport your presence to another location, which can imply immersion in a computer-generated virtual reality experience. With R.O.V.E.R. II, it implies using electronic and mechanical devices to teleport your presence to another location in the real world.