“R.O.V.E.R. II” by Merrill and Russell

  • ©D.J. Merrill and David Russell

Conference:


Entry Number: 22

Title:


    R.O.V.E.R. II

Program Title:


    Digital Bayou

Presenter(s):


Project Affiliation:


    University of Central Florida

Description:


    R.O.V.E.R. II is an extension of a simple telepresence project. Based on the original Rover Onyx chassis, R.O.V.E.R. II has a new head featuring stereo vision and independent head tracking. The operator wears a VR helmet that allows an immersive 3D telepresence experience. A mechanical tracker coupled to the VR helmet allows the cameras on R.O.V.E.R. II to mimic the user’s viewpoint, and the human- machine interface allows easy movement of the R.O.V.E.R. II mobile platform. A two-way voice link allows the operator to communicate with anyone near the R.O.V.E.R. II platform.

    “Telepresence” means to teleport your presence to another location, which can imply immersion in a computer-generated virtual reality experience. With R.O.V.E.R. II, it implies using electronic and mechanical devices to teleport your presence to another location in the real world.


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