“AoEs: Enhancing Teleportation Experience in Immersive Environments With Mid-Air Haptics” by Han, Hsieh, Chen, Hsiao, Lee, et al. …
Conference:
- SIGGRAPH 2017
- More from SIGGRAPH 2017:
Type(s):
E-Tech Type(s):
- Haptics
- Ping-Hsuan Han
- Chiao-En Hsieh
- Yang-Sheng Chen
- Jui-Chun Hsiao
- Kong-Chang Lee
- Sheng-Fu Ko
- Kuan-Wen Chen
- Chien-Hsing Chou
- Yi-Ping Hung
Entry Number: 03
Title:
- AoEs: Enhancing Teleportation Experience in Immersive Environments With Mid-Air Haptics
Presenter(s):
Project Affiliation:
- National Taiwan University, National Chiao Tung University, and Tamkang University
Description:
To alleviate cybersickness in the immersive virtual reality (VR), teleportation is a common method of moving around in virtual spaces. Although users can receive the visual and auditory feedbacks from their first-person perspective with the advances of immersive head-mounted displays (HMD), they do not have the hapticexperience when they teleport to another environment. Based on the immersive HMD, many research groups have shown that hapticfeedback is one of the important key to enhance the immersive experience in the virtual reality. However, to simulate the hapticfeedback from different environments e.g. desert and snow, it require many devices in the real environment to simulate the sun, airflow, humidity and temperature. In this work, our mainconcept is to provide a haptictower in the room-scale VR, which allow the game designers to enhance the player experience in the immersive environments. We present Area of Elements (AoEs), an integration device for simulating immersive environments with haptics, which can provide two kinds of virtual environments simultaneously for teleportation experience.
Other Information:
Laval Virtual Award Winner
To listen to the audio guide of this contribution in multiple other languages, visit: SIGGRAPH 2017 Emerging Technologies Audio Guides
References:
Yang-Sheng Chen, Ping-Hsuan Han, Jui-Chun Hsiao, Kong-Chang Lee, Chiao-En
Hsieh, Kuan-Yin Lu, Chien-Hsing Chou, and Yi-Ping Hung. 2016 . SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction. In UIST (p.71-72). ACM
Lung-Pan Cheng, Thijs Roumen, Hannes Rantzsch, Sven Köhler, Patrick Schmidt, Robert Koavacs, Johannes Jasperm, Jonas Kemper, and Patrick Baudisch. 2015. Turkdeck: Physical virtual reality based on people. In UIST (p.417-426). ACM
Ping-Hsuan Han, Yang-Sheng Chen, Chiao-En Hsieh, Yu-Jie Huang, Hung-Chih Lin, Peng-Wen Tong, Kuan-Yin Lu, and Yi-Ping Hung. 2016. OoEs: playing in the immersive game with augmented haptics. In SIGGRAPH VR Village (p. 5). ACM
Ping-Hsuan Han, Da-Yuan Huang, Hsin-Ruay Tsai, Po-Chang Chen, Chen-Hsin Hsieh, Kuan-Ying Lu, De-Nian Yang, and Yi-Ping Hung. 2015. Moving around in virtual space with spider silk. In SIGGRAPH Emerging Technologies (p. 19). ACM.
Felix Hülsmann, Nikita Mattar, Julia Fröhlich, and Ipke Wachsmuth.2014. Simulating wind and warmth in virtual reality: conception, realization and evaluation for a cave environment. In J Virtual Real Broadcast, 11(10), 1-20.
Dhruv Jain, Misha Sra, Jingdru Guo, Rodrigo Marques, Raymond Wu, Justin Chiu, and Chris Schmandt. 2016. Immersive Scuba Diving Simulator Using Virtual Reality. In UIST (pp. 729-739). ACM.
Nimesha Ranasinghe, Pravar Jain, David Tolley, Shienny Karwita, Shi Yilei, and Ellen Yi-Luen Do.2016. AmbioTherm: Simulating Ambient Temperatures and Wind Conditions in VR Environments. In UIST (pp. 85-86). ACM.
Max Rheiner.2014. Birdly an attempt to fly. In SIGGRAPH Emerging Technologies (p.3). ACM.
Keyword(s):
- haptics
- immersive virtual environment
- teleportation experience
Additional Images:
Acknowledgements:
This research was supported in part by the Ministry of Science and Technology of Taiwan under the grant MOST 104-2221-E-002-050-MY3,MOST 105-2218-E-009-025-, and by NTU IoX Center under the grant MOST106-2633-E-002-001.