SIGGRAPH 2012:
Overview:
Real-Time Live! is the premier showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. As part of the Computer Animation Festival, an international jury selects submissions from a diverse array of industries to create a fast-paced, 90-minute show of cutting-edge, aesthetically stimulating real-time work.
Each live presentation lasts less than 10 minutes and is presented by the artists and engineers who produced the work.
Jason RM Smith
SIGGRAPH 2012 Real-Time Live! Chair
SIGGRAPH 2012 Real-Time Live! Chair:
Subcommittee Member(s):
- Roy E. Welsch
- Nicolas (Nico) Gonzalez
- Jason Jerald
- Joseph J. LaViola Jr.
- Evan Suma Rosenberg
- Moises Olivares
- Frank Steinicke
Jury Member(s):
- Brian Chambers
- Alex Fry
- Nicolas (Nico) Gonzalez
- Naty Hoffman
- Tad Leckman
- Bent Stamnes
- Daniel Wexler
- Abraham Wiley
- Christopher (Chris) Williams
Conference:
Preview:
Real-Time Live! Demonstrations:
Sort By
Title
Developer
ARCADE: A System for Augmenting Gesture-Based Computer Graphic Presentations
Developer(s):
[Stein]
[Xiao]
[Tompson]
[Hendee]
[Perlin]
[Ishii]
[SIGGRAPH 2012]
Brigade: Real-Time Photorealistic Rendering with GPU Path Tracing
Developer(s):
[Lapere]
[Schijndel]
[Urbach]
[Wyatt]
[Taylor]
[SIGGRAPH 2012]
Leo
Developer(s):
[Wiley]
[McKee]
[Ali]
[Harada]
[Heath]
[Hensley]
[Hillesland]
[Roeger]
[Yang]
[SIGGRAPH 2012]
Brigade: Real-Time Photorealistic Rendering with GPU Path Tracing
Developer(s):
[Lapere]
[Schijndel]
[Urbach]
[Wyatt]
[Taylor]
[SIGGRAPH 2012]
Unreal Engine 4 Elemental
Developer(s):
[Oliver]
[Scheidecker]
[Mittring]
[Cowley]
[Stover]
[SIGGRAPH 2012]
UNIGINE Engine Render: Flexible Cross-API Technologies
Developer(s):
[Shergin]
[Zaprjagaev]
[SIGGRAPH 2012]
ARCADE: A System for Augmenting Gesture-Based Computer Graphic Presentations
Developer(s): [Stein] [Xiao] [Tompson] [Hendee] [Perlin] [Ishii]
[SIGGRAPH 2012]
Brigade: Real-Time Photorealistic Rendering with GPU Path Tracing
Developer(s): [Lapere] [Schijndel] [Urbach] [Wyatt] [Taylor]
[SIGGRAPH 2012]
Leo
Developer(s): [Wiley] [McKee] [Ali] [Harada] [Heath] [Hensley] [Hillesland] [Roeger] [Yang]
[SIGGRAPH 2012]
Brigade: Real-Time Photorealistic Rendering with GPU Path Tracing
Developer(s): [Lapere] [Schijndel] [Urbach] [Wyatt] [Taylor]
[SIGGRAPH 2012]
Unreal Engine 4 Elemental
Developer(s): [Oliver] [Scheidecker] [Mittring] [Cowley] [Stover]
[SIGGRAPH 2012]
UNIGINE Engine Render: Flexible Cross-API Technologies
Developer(s): [Shergin] [Zaprjagaev]
[SIGGRAPH 2012]