SIGGRAPH 2009: The Sandbox
Conference:
Games:
Sort By
Title
Coordinator
A Framework for Exertion Interactions Over a Distance
Developer(s):
[Mueller]
[Agamanolis]
[Vetere]
[Gibbs]
[SIGGRAPH 2009]
A High-Performance Visual Profiler for Games
Developer(s):
[Roza]
[Schroders]
[van de Wetering]
[SIGGRAPH 2009]
A Unified Approach for Physically Based Simulations and Haptic Rendering
Developer(s):
[Weller]
[Zachmann]
[SIGGRAPH 2009]
Art of Defense: A Collaborative, Handheld Augmented-Reality Board Game
Developer(s):
[Ta Huynh]
[Raveendran]
[Xu]
[Spreen]
[MacIntyre]
[SIGGRAPH 2009]
Cardboard Semiotics: Reconfigurable Symbols as a Means for Narrative Prototyping in Game Design
Developer(s):
[McDaniel]
[Vick]
[Jacobs]
[Telep]
[SIGGRAPH 2009]
Designing History: The Path to Participation Nation
Developer(s):
[Fullerton]
[Malamed]
[Sharkasi]
[Vigil]
[SIGGRAPH 2009]
Experimental Evaluation of Teaching Recursion in a Video Game
Developer(s):
[Chaffin]
[Doran]
[Hicks]
[Barnes]
[SIGGRAPH 2009]
Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-Mimetic Simulation of Fire Emergency Response
Developer(s):
[Toups]
[Kerne]
[Hamilton]
[SIGGRAPH 2009]
Game Design Strategies for Collectivist Persuasion
Developer(s):
[Khaled]
[Barr]
[Biddle]
[Noble]
[Fischer]
[SIGGRAPH 2009]
Giving Yourself to the Game: Transferring a Player’s Own Movements to Avatars Using Tangible Interfaces
Developer(s):
[Mazalek]
[Chandrasekharan]
[Nitsche]
[Welsh]
[Thomas]
[Sanka]
[Clifton]
[SIGGRAPH 2009]
Heuristics for Continuity Editing of Cinematic Computer-Graphics Scenes
Developer(s):
[Kardan]
[Casanova]
[SIGGRAPH 2009]
Inferred Lighting: Fast Dynamic Lighting and Shadows for Opaque and Translucent Objects
Developer(s):
[Kircher]
[Lawrance]
[SIGGRAPH 2009]
Interactive Simulation of Flying Japanese Kites
Developer(s):
[Okamoto]
[Fujisawa]
[Miura]
[SIGGRAPH 2009]
Presence-Enhancing Real Walking User Interface for First-Person Video Games
Developer(s):
[Steinicke]
[Bruder]
[Hinrichs]
[Steed]
[SIGGRAPH 2009]
Rock Band: A Case Study in the Design of Embodied Interface Experience
Developer(s):
[Tanenbaum]
[Bizzocchi]
[SIGGRAPH 2009]
Societal Impact of a Serious Game on Raising Public Awareness: The Case of FloodSim
Developer(s):
[Rebolledo-Mendez]
[Avremides]
[de Freitas]
[Memarzia]
[SIGGRAPH 2009]
The Bespoke 3DUI XNA Framework: A Low-Cost Platform for Prototyping 3D Spatial Interfaces in Video Games
Developer(s):
[Varcholik]
[LaViola]
[Hughes]
[SIGGRAPH 2009]
Experimental Evaluation of Teaching Recursion in a Video Game
Developer(s):
[Chaffin]
[Doran]
[Hicks]
[Barnes]
[SIGGRAPH 2009]
Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games
Developer(s):
[Charbonneau]
[Wingrave]
[Miller]
[LaViola]
[SIGGRAPH 2009]
Designing History: The Path to Participation Nation
Developer(s):
[Fullerton]
[Malamed]
[Sharkasi]
[Vigil]
[SIGGRAPH 2009]
Heuristics for Continuity Editing of Cinematic Computer-Graphics Scenes
Developer(s):
[Kardan]
[Casanova]
[SIGGRAPH 2009]
Game Design Strategies for Collectivist Persuasion
Developer(s):
[Khaled]
[Barr]
[Biddle]
[Noble]
[Fischer]
[SIGGRAPH 2009]
Inferred Lighting: Fast Dynamic Lighting and Shadows for Opaque and Translucent Objects
Developer(s):
[Kircher]
[Lawrance]
[SIGGRAPH 2009]
Giving Yourself to the Game: Transferring a Player’s Own Movements to Avatars Using Tangible Interfaces
Developer(s):
[Mazalek]
[Chandrasekharan]
[Nitsche]
[Welsh]
[Thomas]
[Sanka]
[Clifton]
[SIGGRAPH 2009]
Cardboard Semiotics: Reconfigurable Symbols as a Means for Narrative Prototyping in Game Design
Developer(s):
[McDaniel]
[Vick]
[Jacobs]
[Telep]
[SIGGRAPH 2009]
A Framework for Exertion Interactions Over a Distance
Developer(s):
[Mueller]
[Agamanolis]
[Vetere]
[Gibbs]
[SIGGRAPH 2009]
Interactive Simulation of Flying Japanese Kites
Developer(s):
[Okamoto]
[Fujisawa]
[Miura]
[SIGGRAPH 2009]
Societal Impact of a Serious Game on Raising Public Awareness: The Case of FloodSim
Developer(s):
[Rebolledo-Mendez]
[Avremides]
[de Freitas]
[Memarzia]
[SIGGRAPH 2009]
Using Influence and Persuasion to Shape Player Experiences
Developer(s):
[Roberts]
[Furst]
[Isbell]
[Dorn]
[SIGGRAPH 2009]
A High-Performance Visual Profiler for Games
Developer(s):
[Roza]
[Schroders]
[van de Wetering]
[SIGGRAPH 2009]
Presence-Enhancing Real Walking User Interface for First-Person Video Games
Developer(s):
[Steinicke]
[Bruder]
[Hinrichs]
[Steed]
[SIGGRAPH 2009]
Art of Defense: A Collaborative, Handheld Augmented-Reality Board Game
Developer(s):
[Ta Huynh]
[Raveendran]
[Xu]
[Spreen]
[MacIntyre]
[SIGGRAPH 2009]
Rock Band: A Case Study in the Design of Embodied Interface Experience
Developer(s):
[Tanenbaum]
[Bizzocchi]
[SIGGRAPH 2009]
Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-Mimetic Simulation of Fire Emergency Response
Developer(s):
[Toups]
[Kerne]
[Hamilton]
[SIGGRAPH 2009]
Sort By
Title
Coordinator
A Framework for Exertion Interactions Over a Distance
Developer(s): [Mueller] [Agamanolis] [Vetere] [Gibbs]
[SIGGRAPH 2009]
A High-Performance Visual Profiler for Games
Developer(s): [Roza] [Schroders] [van de Wetering]
[SIGGRAPH 2009]
A Unified Approach for Physically Based Simulations and Haptic Rendering
Developer(s): [Weller] [Zachmann]
[SIGGRAPH 2009]
Art of Defense: A Collaborative, Handheld Augmented-Reality Board Game
Developer(s): [Ta Huynh] [Raveendran] [Xu] [Spreen] [MacIntyre]
[SIGGRAPH 2009]
Cardboard Semiotics: Reconfigurable Symbols as a Means for Narrative Prototyping in Game Design
Developer(s): [McDaniel] [Vick] [Jacobs] [Telep]
[SIGGRAPH 2009]
Designing History: The Path to Participation Nation
Developer(s): [Fullerton] [Malamed] [Sharkasi] [Vigil]
[SIGGRAPH 2009]
Experimental Evaluation of Teaching Recursion in a Video Game
Developer(s): [Chaffin] [Doran] [Hicks] [Barnes]
[SIGGRAPH 2009]
Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-Mimetic Simulation of Fire Emergency Response
Developer(s): [Toups] [Kerne] [Hamilton]
[SIGGRAPH 2009]
Game Design Strategies for Collectivist Persuasion
Developer(s): [Khaled] [Barr] [Biddle] [Noble] [Fischer]
[SIGGRAPH 2009]
Giving Yourself to the Game: Transferring a Player’s Own Movements to Avatars Using Tangible Interfaces
Developer(s): [Mazalek] [Chandrasekharan] [Nitsche] [Welsh] [Thomas] [Sanka] [Clifton]
[SIGGRAPH 2009]
Heuristics for Continuity Editing of Cinematic Computer-Graphics Scenes
Developer(s): [Kardan] [Casanova]
[SIGGRAPH 2009]
Inferred Lighting: Fast Dynamic Lighting and Shadows for Opaque and Translucent Objects
Developer(s): [Kircher] [Lawrance]
[SIGGRAPH 2009]
Interactive Simulation of Flying Japanese Kites
Developer(s): [Okamoto] [Fujisawa] [Miura]
[SIGGRAPH 2009]
Presence-Enhancing Real Walking User Interface for First-Person Video Games
Developer(s): [Steinicke] [Bruder] [Hinrichs] [Steed]
[SIGGRAPH 2009]
Rock Band: A Case Study in the Design of Embodied Interface Experience
Developer(s): [Tanenbaum] [Bizzocchi]
[SIGGRAPH 2009]
Societal Impact of a Serious Game on Raising Public Awareness: The Case of FloodSim
Developer(s): [Rebolledo-Mendez] [Avremides] [de Freitas] [Memarzia]
[SIGGRAPH 2009]
The Bespoke 3DUI XNA Framework: A Low-Cost Platform for Prototyping 3D Spatial Interfaces in Video Games
Developer(s): [Varcholik] [LaViola] [Hughes]
[SIGGRAPH 2009]
Experimental Evaluation of Teaching Recursion in a Video Game
Developer(s): [Chaffin] [Doran] [Hicks] [Barnes]
[SIGGRAPH 2009]
Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games
Developer(s): [Charbonneau] [Wingrave] [Miller] [LaViola]
[SIGGRAPH 2009]
Designing History: The Path to Participation Nation
Developer(s): [Fullerton] [Malamed] [Sharkasi] [Vigil]
[SIGGRAPH 2009]
Heuristics for Continuity Editing of Cinematic Computer-Graphics Scenes
Developer(s): [Kardan] [Casanova]
[SIGGRAPH 2009]
Game Design Strategies for Collectivist Persuasion
Developer(s): [Khaled] [Barr] [Biddle] [Noble] [Fischer]
[SIGGRAPH 2009]
Inferred Lighting: Fast Dynamic Lighting and Shadows for Opaque and Translucent Objects
Developer(s): [Kircher] [Lawrance]
[SIGGRAPH 2009]
Giving Yourself to the Game: Transferring a Player’s Own Movements to Avatars Using Tangible Interfaces
Developer(s): [Mazalek] [Chandrasekharan] [Nitsche] [Welsh] [Thomas] [Sanka] [Clifton]
[SIGGRAPH 2009]
Cardboard Semiotics: Reconfigurable Symbols as a Means for Narrative Prototyping in Game Design
Developer(s): [McDaniel] [Vick] [Jacobs] [Telep]
[SIGGRAPH 2009]
A Framework for Exertion Interactions Over a Distance
Developer(s): [Mueller] [Agamanolis] [Vetere] [Gibbs]
[SIGGRAPH 2009]
Interactive Simulation of Flying Japanese Kites
Developer(s): [Okamoto] [Fujisawa] [Miura]
[SIGGRAPH 2009]
Societal Impact of a Serious Game on Raising Public Awareness: The Case of FloodSim
Developer(s): [Rebolledo-Mendez] [Avremides] [de Freitas] [Memarzia]
[SIGGRAPH 2009]
Using Influence and Persuasion to Shape Player Experiences
Developer(s): [Roberts] [Furst] [Isbell] [Dorn]
[SIGGRAPH 2009]
A High-Performance Visual Profiler for Games
Developer(s): [Roza] [Schroders] [van de Wetering]
[SIGGRAPH 2009]
Presence-Enhancing Real Walking User Interface for First-Person Video Games
Developer(s): [Steinicke] [Bruder] [Hinrichs] [Steed]
[SIGGRAPH 2009]
Art of Defense: A Collaborative, Handheld Augmented-Reality Board Game
Developer(s): [Ta Huynh] [Raveendran] [Xu] [Spreen] [MacIntyre]
[SIGGRAPH 2009]
Rock Band: A Case Study in the Design of Embodied Interface Experience
Developer(s): [Tanenbaum] [Bizzocchi]
[SIGGRAPH 2009]
Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-Mimetic Simulation of Fire Emergency Response
Developer(s): [Toups] [Kerne] [Hamilton]
[SIGGRAPH 2009]