Colin Penty
Most Recent Affiliation(s):
- The Coalition, Microsoft Studios
Bio:
SIGGRAPH 2015
COLIN PENTY is a Technical Art Director for The Coalition. Colin has worked at The Coalition with a focus on rendering, content pipelines, and content creation workflows for the past four years. Most recently, Colin has focused exclusively on the Gears of War franchise at The Coalition melding proven game production techniques with film methodologies in order to achieve the highest level of real-time visual quality possible. Prior to Microsoft, Colin was a CG Supervisor at EA for seven years working on the FIFA, Skate, and Need for Speed franchises. Prior to EA Colin was a VFX/Technical Artist at Radical Entertainment.
SIGGRAPH 2022
Colin has worked at The Coalition eleven years, most recently supporting Epic with shipping The Matrix Awakens: a UE5 experience on Xbox. Prior to that Colin shipped Gears 5 and Gears of War 4 as the Technical Art Director. Previously at EA for 7 years on NFS, Skate, and FIFA.
Experience(s):
![Behind the Scenes of The Cavern UE5 Cinematic Visual Tech Test](https://history.siggraph.org/wp-content/uploads/2022/11/2022-Real-Time-Live-Penty_Behind-the-Scenes-of-The-Cavern-UE5-Cinematic-Visual-Tech-Test-150x150.jpg)
Type: [Real-Time Live!]
Behind the Scenes of The Cavern UE5 Cinematic Visual Tech Test
Developer(s): [Penty]
[SIGGRAPH 2022]
Learning Category: Presentation(s):
![Gears of War 4: Creating a Layered Material System for 60fps](https://history.siggraph.org/wp-content/uploads/2022/09/2017-Talks-Penty_Gears-of-War-4-Creating-a-Layered-Material-System-for-60fps-01-150x150.jpg)
Type: [Talks (Sketches)]
Gears of War 4: Creating a Layered Material System for 60fps Presenter(s): [Penty] [Wong]
Entry No.: [37]
[SIGGRAPH 2017]