Being Paintings






  • This paper focuses on art created by new techniques such as cellular machines, L-Systems, genetic algorithms, neural networks … We propose here several methods of implementation combining the rules of construction of cellular machines and L-Systems with genetic, neuronal networks, couplings, translation of codes. These methods result in the morphogenesis of bodies, as well their structure (shape) and their functional aspect (neuronal networks with driving, sensory neurons, balance, etc.). It’s a part of what we can call “a new kind of art”, and we can see here how Beings Paintings emerge.


  • 1. Viala, J. Odi!on Redon. Editions ACR. 2001.
    2. Goethe. La metamorphose des plantes et autres ecrits
    botaniques. Editions Triades. 1995.
    3. Haeckel, E. Art Forms in Nature: The Prints of Ernst Haeckel.
    Editions Prestel. 1994.
    4. Adam, H-C. Karl B!ossfe!dt. Editions Taschen. 2004.
    5. Wunsche, I. Biological metaphors in 20th century art and design.
    Y!em Journal. 8(23), July – August 2003.
    6. Mandelbrot, B. Les objets fractals: Forme, hasard et dimension,
    survol du langage fractal. Editions Flammarion. 1999.
    7. Dawkins, R. L’horloger aveugle. Editions Robert Laffont. 1999.
    8. Latham, W. The Conquest of Form: Computer Art by William
    Latham. Arnolfini Gallery, Bristol, December 3, 1988 – January 15,1989.
    9. Sims, K. Evolving virtual creatures. Computer Graphics (SIGGRAPH
    94 Proceedings), July 1994, 15-22.
    10. Rooke, S. An introduction to creative evolutionary systems. In
    Creative Evolutionary Systems, 339-365. Editions Morgan Kauffman.
    11. Ventrella, J. Animated artificial life. Virtual Worlds: Synthetic
    Universes, Digital Life, and Complexity, Chap. 3. Editions Perseus
    Books. 1999.
    12. Kawaguchi, Y.
    13. Bret, M. Virtual living beings. In Lecture Notes in Artificial
    Intelligence 1834: Virtual Worlds, 119-134, Ed. Jean-Claude Heudin,
    Springer 2000. 14. Gardner, M. The fantastic combinations of John
    Conway’s new solitaire game “life.” Scientific American. 223,
    October 1970, 120-123.
    15. Wolfram, S. A new kind of science. Editions Wolfram Media.
    16. Brown, P.
    17. Draves, S.
    18. Driessens, E. & Verstappen, M.
    19. Fuller, M. Human Cellular Automaton. www2.snmhgkz.
    ch/-maja/poiesis/hca. html
    20. Lindenmayer, A. & Prusinkiewicz, P. The Algorithmic Beauty of
    Plants. Springer-Verlag, 1994.
    21. Mignonneau, L. & Sommerer C. -christa/index. html
    22. Jacob, C. Site.
    23. Thompson. D. Forme et croissance. Editions Seuil. 1994.
    24. Sheldrake, R. Une nouvelle science de la vie. Editions Rocher.
    25. Varela, F.J. Autonomie et connaissance. Editions Seuil. 1989.
    26. Wojtowicz, M.
    27. Komosinski, M. The world of Framsticks: Simulation, evolution,
    interaction. In: Proceedings of 2nd International Conference on
    Virtual Worlds (YW2000), Paris, July 2000. Springer Verlag (LNAI
    1834), 214-224.
    28. Hertzman, A. Painterly Rendering for Video and Interaction.
    NPAR. 2000.
    29. Lioret, A. Emergence de nouvelles esthetiques du mouvement.
    Editions L’Harmattan. 2004.
    30. Capra, F. La toile de la vie: Une nouvelle interpretation scientifique
    des systemes vivants. Editions du Rocher. 2003.
    31. Flake, G.W. The computational beauty of nature. MIT Press.