Thomas Mansencal
Most Recent Affiliation(s):
- Weta Digital Ltd.
Bio:
SIGGRAPH 2020
Thomas Mansencal is the lead pipeline developer for the Special Projects team at Weta Digital. He is involved in porting the appearance of Manuka’s PhysLight offline rendered assets into Unreal Engine, trying to maintain their physical accuracy while designing imaging and colour management workflows to support this process. As a member of the USC’s Entertainment Technology Center (ETC) – Virtual Production Working Group, he contributes to providing guidelines and best practices to capture imagery on LED walls. He participates in open source software development as the lead developer for Colour Science for Python. He is also part of the Academy Color Encoding System (ACES) Architecture TAC and the maintainer of the OpenColorIO configuration for ACES.