Stephen Hill – ACM SIGGRAPH HISTORY ARCHIVES

Stephen Hill


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About Stephen Hill

Affiliations
Ubisoft Entertainment
Lucasfilm
Bio

SIGGRAPH 2020

Stephen Hill is a Principal Rendering Engineer within Lucasfilm’s Advanced Development Group, where he is engaged in physically based rendering R&D for productions such as Carne y Arena, and more recently The Mandalorian.  He was previously a 3D Technical Lead at Ubisoft Montreal, where he contributed to a number of Splinter Cell titles as well as Assassin’s Creed Unity.  

SIGGRAPH 2012

Stephen Hill is a 3D Technical Lead at Ubisoft Montreal, where his current focus is on physically- based methodologies. He previously held this role on Splinter Cell Conviction, where he steered development of the renderer for the entire development period. During that time, he developed systems  for dynamic ambient occlusion and visibility.  

Awards and Recognition
SIGGRAPH 2019 Practitioner Award: Hill
ACM SIGGRAPH Academy Member, inducted in 2019

Conference Contributions

Presentations

Other Information


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