Stephen Hill
About Stephen Hill
- Affiliations
- Ubisoft Entertainment
- Lucasfilm
- Bio
SIGGRAPH 2020
Stephen Hill is a Principal Rendering Engineer within Lucasfilm’s Advanced Development Group, where he is engaged in physically based rendering R&D for productions such as Carne y Arena, and more recently The Mandalorian. He was previously a 3D Technical Lead at Ubisoft Montreal, where he contributed to a number of Splinter Cell titles as well as Assassin’s Creed Unity.
SIGGRAPH 2012
Stephen Hill is a 3D Technical Lead at Ubisoft Montreal, where his current focus is on physically- based methodologies. He previously held this role on Splinter Cell Conviction, where he steered development of the renderer for the entire development period. During that time, he developed systems for dynamic ambient occlusion and visibility.
- Awards and Recognition
- SIGGRAPH 2019 Practitioner Award: Hill
- ACM SIGGRAPH Academy Member, inducted in 2019
Conference Contributions
- Presentations
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- Courses Organized
- “Practical Physically-Based Shading in Film and Game Production” by Hill, McAuley, Burley, Gotanda and Smits
- “Physically Based Shading in Theory and Practice” by Hill, McAuley, Andersson, Hery, Hoffman, et al. …
- “Physically Based Shading in Theory and Practice” by Hill, McAuley, Dupuy, Gotanda, Heitz, et al. …
- “Physically Based Shading in Theory and Practice” by Belcour, Earl, Harrysson, Hillaire, Hoffman, et al. …
Other Information
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