Simon Hui


Next: »
« Previous:




Bio:

  • SIGGRAPH 1997

    Simon Hui is a software engineer at 3Dfx Interactive, Inc. He currently works on OpenGL and other graphics libraries for PC and consumer platforms. Prior to joining 3Dfx, Simon worked on IRIS Performer, a real time graphics toolkit, in the Advanced Systems Division at Silicon Graphics. He has also worked on OpenGL implementations for the Reality Engine and lnfiniteReality. Simon received a B.A. in Computer Science from the University of California at Berkeley.  

     


Learning Presentation(s):



Role(s):



If you find errors or omissions on your profile page, please contact us: historyarchives@siggraph.org
Did you know you can send us a photo of yourself and a bio and we will post it? Make sure the photo is at least 1000 x 1000 and send it to the email above along with the bio and we will add it to your page.