Simon Hui


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Bio:

  • SIGGRAPH 1997

    Simon Hui is a software engineer at 3Dfx Interactive, Inc. He currently works on OpenGL and other graphics libraries for PC and consumer platforms. Prior to joining 3Dfx, Simon worked on IRIS Performer, a real time graphics toolkit, in the Advanced Systems Division at Silicon Graphics. He has also worked on OpenGL implementations for the Reality Engine and lnfiniteReality. Simon received a B.A. in Computer Science from the University of California at Berkeley.  

     


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