Simon Hui
Bio:
SIGGRAPH 1997
Simon Hui is a software engineer at 3Dfx Interactive, Inc. He currently works on OpenGL and other graphics libraries for PC and consumer platforms. Prior to joining 3Dfx, Simon worked on IRIS Performer, a real time graphics toolkit, in the Advanced Systems Division at Silicon Graphics. He has also worked on OpenGL implementations for the Reality Engine and lnfiniteReality. Simon received a B.A. in Computer Science from the University of California at Berkeley.