Mark D. Pesce
Most Recent Affiliation(s):
- Silicon Graphics
Other / Past Affiliation(s):
- Author, Independent
Bio:
SIGGRAPH1995
Late in 1990, Pesce read Wllliam Gibson’s Neuromancer. Gibson’s evocation of the Matrix, a fully perceptualized internetwork, led Pesce to develop Cyberspace Protocol, which provides a three-dimensional Domain Name Service, binding a regular spatial topology to an irregular network topology. At SIGGRAPH ’93, Pesce saw the first versions of NCSA’s Mosaic, and a few months later, acquired a copy for himself and immediately began to design a 3D interface to the World Wide Web, Labyrinth (This technology was later renamed “Virtual Reality Modeling Language”, or VRML). At SIGGRAPH ’94, Pesce brought VRML to SIGKIDS with a WWW-based tour of the US Holocaust Memorial Museum in Washlngton D.C.. As moderator of the VRML mailing list, he has helped to forge a technical community dedicated to problem-solving in a collaborative environment.
Learning Category: Presentation(s):
Type: [Panels]
Cognition, Perception, and Experience in the Virtual Environment: Do You See What I See? Presenter(s): [Maples] [Laurel] [Pesce] [Davies] [Tow] [Schlager]
Entry No.: [13]
[SIGGRAPH 1996]
Type: [Panels]
The Soul of the Machine: The Search for Spirituality in Cyberspace Presenter(s): [Pesce] [Godwin] [Davies] [Addison]
Entry No.: [10]
[SIGGRAPH 1996]
Type: [Panels]
VRML: Prelude and Future Presenter(s): [Pesce] [Bell] [van Dam]
Entry No.: [03]
[SIGGRAPH 1996]
Type: [Courses]
VRML: Using 3D to Surf the Web Organizer(s): [Hardenbergh]
Presenter(s): [Hardenbergh] [Bell] [Pesce]
Entry No.: [12]
[SIGGRAPH 1995]