Daria Tsoupikova


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Most Recent Affiliation(s):


  • University of Illinois, Chicago, _Professor

Other Affiliation(s):


  • Syracuse University

Location:


  • United States of America

Bio:

  • SIGGRAPH 2022

    I have an M.F.A. in computer graphics from Syracuse University and a B.F.A. in graphic design from Academy of Social Sciences in Moscow. Prior to joining academia in 2001, I worked for several design companies including global Siegel+Gale and the New York-based Firstborn. Beyond my work and research, I have a very international family, young daughter, and a very well-trained licensed therapy dog who holds 2017, 2018, and 2019 Top Regular Beauceron in AKC agility titles in the U.S. My hobbies include plein air painting, Therapy Dog International, volunteering in assisted living/hospitals, AKC agility training, and slalom.

    SIGGRAPH 2021

    I have an M.F.A. in computer graphics from Syracuse University and a B.F.A, in graphic design from Academy of Social Sciences in Moscow. Prior to joining academia in 2001, I worked for several design companies including global Siegel+Gale and the New York-based Firstborn, Beyond my work and research, I have a very international family, young daughter, and a very well-trained licensed therapy dog who holds 2017, 2018, and 2019 Top Regular Beauceron in AKC agility titles in the U.S. My hobbies include plein air painting, Therapy Dog International, volunteering in assisted living/hospitals, AKC agility training, and slalom.

    SIGGRAPH 2013

    Daria Tsoupikova is an Associate Professor in the School of Art and Design and the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago. Her research and artwork includes development of virtual reality (VR) art projects and networked multi-user exhibitions for VR projection systems, such as the Cave Automatic Virtual Environment theatre (CAVE), as well as the design of interactive educational multimedia for children. Her virtual reality research, publications and artwork explore the relationship between the aesthetics of virtual environments, traditional arts, and the effect of virtual reality aesthetics on the user’s perceptions and emotions. Her work lies at the crossroads of artistic and technological innovation, and explores the potential of new media and interactivity in relation to traditional arts. Her current works are applications of computer graphics art to various research domains such as educational multimedia, cultural heritage and virtual rehabilitation for stroke survivors. Her work was exhibited and published at SIGGRAPH, IEEE VR and ISEA and many other venues.  


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