“Visual Simulation of Wispy Smoke”

  • ©Christopher Batty and Ben Houston




    Visual Simulation of Wispy Smoke



    Several scenes in the film Cursed called for wispy smoke to interact closely with characters. Simple particle systems failed to capture the characteristic motion of wispy smoke, while existing smoke simulators generally produced smoke of a diffuse nature, more appropriate for explosions or large flames than cigarette or incense smoke. This sketch describes our implementation of a flexible, artist-friendly smoke simulator capable of producing realistic wispy smoke for a production environment.


    Fedkiw, R., Stam, J., and Jensen, H. W. 2001. Visual simulation of smoke. In Proceedings of SIGGRAPH 2001, ACM, 23–30.
    Feldman, B., O’Brien, J., and Arikan, O. 2003. Animating suspended particle explosions. In Proceedings of SIGGRAPH 2003, ACM, 708–715.
    Houston, B., Bond, C., and Wiebe, M. 2003. A unified approach for modeling complex occlusions in fluid simulations. In SIGGRAPH 2003 Sketches and Applications, ACM.
    Rasmussen, N., Enright, D., Nguyen, D. Q., Marino, S., Sumner, N., Geiger, W., Hoon, S., and Fedkiw, R. P. 2004. Directable photorealistic liquids. In Proceedings of the Eurographics/ACM SIGGRAPH Symposium on Computer Animation, ACM, 193–202


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