“Video See-Through and Optical Tracking with Consumer Cell Phones” by Möhring and Lessig

  • ©Mathias Möhring and Christian Lessig

  • ©Mathias Möhring and Christian Lessig




    Video See-Through and Optical Tracking with Consumer Cell Phones



    To enable mobile devices, such as head-mounted displays and PDAs, to support video see-through augmented reality is a popular research topic. However, such technology is not widely- spread outside the research community today. It has been estimated that by the end of the year 2005 approximately 50% of all cell phones will be equipped with digital cameras. Consequently, using cell phones as platform for video see-through AR has the potential of addressing a brought group of end users and applications. Compared to high-end PDAs and HMDs together with personal computers, the implementation of video see-through AR on the current fun- and smart-phone generations is a challenging task: Ultra-low video-stream resolutions, little graphics and memory capabilities, as well as slow processors set technological limitations. We have realized a prototype solution for video see-through AR on consumer cell phones. It supports optical tracking of passive paper markers and the correct integration of 2D/3D graphics into the live video-stream at interactive rates. We aim at applications, such as interactive tour guiding for museums and tourism, as well as at mobile games.


    Vallino, J. and Kutulakos, K. N. 2001. Augmented Reality Using Affine Object Representations. Fundamentals of Wearable Computers and Augmented Reality, pp. 157–182, ISBN: 0-8058-2902-4, Lawrence Erlbaum (publisher).



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