“Using USD in Pixar’s Digital Backlot” by Smyrl

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Entry Number: 28

Title:

    Using USD in Pixar’s Digital Backlot

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Abstract:


    At Pixar we have developed a set of tools to resurrect more than 33,000 previously-unusable set & prop models from our old films to be used as a studio-wide resource for previs, set dressing, cameos, automated testing, shader library development test subjects, short film and streaming projects, VR projects, and research. Based on the extensive use of USD [Disney/Pixar 2016], the Digital Backlot has now been used for four released feature films, three feature films still in production, and six completed short-form projects (with several more under development). Our pipeline also ensures that future asset development will continue to build up this library.

References:


    Brent Burley and Dylan Lacewell. 2008. Ptex: Per-face Texture Mapping for Production Rendering. In Proceedings of the Nineteenth Eurographics Conference on Rendering (EGSR ’08). Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, 1155– 1164. https://doi.org/10.1111/j.1467-8659.2008.01253.x

    Disney/Pixar. 2016. Introduction to USD. (Feb. 2016). Retrieved February 9, 2021 from http://openusd.org


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