“Using Precomputed Cloth Simulations for Interactive Applications” by Herman

  • ©Daniel L. Herman

Conference:


Type:


Interest Area:


    Application

Title:

    Using Precomputed Cloth Simulations for Interactive Applications

Session/Category Title:   Simulation


Presenter(s)/Author(s):



Abstract:


    This sketch presents a method for reconstructing the form of cloth dynamically draped on an animated body without the need to run a simulator during animation iteration. The reconstruction is interpolation-based and does not display hysteresis. Because the simulation is run offline, the technique is suitable for use as a real- time preview mechanism to see roughly how clothing falls on a body while an animator manipulates the body interactively. It would also be useful in other contexts such as games.


Overview Page: