“Theory and Analysis of Transient Rendering” by Jarabo, Marco, Munoz, Buisan, Jarosz, et al. …

  • ©Adrian Jarabo, Julio Marco, Adolfo Munoz, Raul Buisan, Wojciech Jarosz, and Diego Gutierrez



Entry Number: 100


    Theory and Analysis of Transient Rendering



    One of the most general assumptions in computer graphics is to consider the speed of light to be infinite, which leads to the simulation of light transport in steady state. This is a reasonable assumption, since most of the existing imaging hardware is very slow compared to the speed of light.
    The recent development of ultra-fast image capture devices has enabled the visualization of light in motion [Velten et al. 2013], which not only allows the understanding of light transport at a different scale, but also has a number of applications including geometry and material estimation.


    1. Veach, E. 1997. Robust Monte Carlo methods for light transport simulation. PhD thesis, Stanford, CA, USA.
    2. Velte, A., Wu, D., Jarabo, A., Masia, B., Barsi, C., Joshi, C., Lawson, E., Bawendi, M., Gutierrez, D., and Raskar, R. 2013. Femto-photography: Capturing and visualizing the propagation of light. ACM Trans. Graph. 32, 4.


ACM Digital Library Publication:

Overview Page: