“The Elements of Nature: Interactive and Realistic Techniques” by Ebert, Deussen, Fedkiw, Musgrave, Prusinkiewicz, et al. …

  • ©David S. Ebert, Oliver Deussen, Ronald Fedkiw, F. Kenton Musgrave, Przemyslaw Prusinkiewicz, Doug Roble, Jos Stam, and Jerry Tessendorf


Entry Number: 31


    The Elements of Nature: Interactive and Realistic Techniques

Course Organizer(s):



    Familiarity with standard graphics techniques for modeling and rendering. Knowledge of basic grammar-based modeling, physics-based modeling, and particle systems is helpful but not required.

    Intended Audience
    Researchers, animators, software developers, game software developers, production software developers, and students.

    This updated course on simulating natural phenomena covers the latest research and production techniques for simulating most of the elements of nature. The presenters provide movie production, interactive simulation, and research perspectives on the difficult task of photorealistic modeling, rendering, and animation of natural phenomena. The course offers a balance of the latest interactive graphics hardware-based simulation techniques and the latest physics-based simulation techniques. It includes interactive implementations and approximations of complex physics-based simulations, as well as procedural approximations and combined hybrid techniques. Interactive demonstrations and discussions of implementation details impart a working knowledge of these techniques that can’t be acquired by reading papers on the topics.