“Subdivision for Modeling and Animation” by Zorin, Schröder, DeRose, Kobbelt, Sweldens, et al. …

  • ©Denis Zorin, Peter Schröder, Tony DeRose, Leif Kobbelt, Wim Sweldens, and Adi Levin



Entry Number: 23


    Subdivision for Modeling and Animation

Course Organizer(s):



    No prior knowledge of subdivision. Prior exposure to parametric representations of curves and surfaces, basic linear algebra, and introductory calculus required.

    The basic ideas of subdivision for curves and surfaces, subdivision methods for surfaces, a variety of subdivision-based algorithms for modeling and animation, level-of-detail rendering, and manipulation.

    Subdivision is an algorithmic technique for generating smooth surfaces as a sequence of successively refined polyhedral meshes. Its algorithms are exceptionally simple. They work for arbitrary control meshes, and they produce globally smooth surfaces. Subdivision-based representations of complex geometry can be manipulated and rendered very efficiently, which makes it a highly suitable tool for interactive animation and modeling systems. This course covered the basic ideas of subdivision, a variety of subdivision schemes, and their properties, their suitability for particular applications, and their relative merits.


Overview Page: