“Streamline Splatting” by Ess, Sapirstein, Sun and Huber

  • ©Erich Ess, David Sapirstein, Yinlong Sun, and Mat Huber



Entry Number: 102


    Streamline Splatting



    We propose a new technique called streamline splatting to visualize 3D vector fields. The core idea is to first generate effective streamlines and then apply the splatting method of volume rendering based on the generated streamlines. We apply this technique to a couple of examples of 3D flows. It can render dense but comprehendible images quite efficiently and has a promising potential to achieve interactive visualization.


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