“Streamline Splatting” by Ess, Sapirstein, Sun and Huber

  • ©Erich Ess, David Sapirstein, Yinlong Sun, and Mat Huber

Conference:


Type:


Entry Number: 102

Title:

    Streamline Splatting

Presenter(s)/Author(s):



Abstract:


    We propose a new technique called streamline splatting to visualize 3D vector fields. The core idea is to first generate effective streamlines and then apply the splatting method of volume rendering based on the generated streamlines. We apply this technique to a couple of examples of 3D flows. It can render dense but comprehendible images quite efficiently and has a promising potential to achieve interactive visualization.

References:


    1. Cabral B. and Leedom L. C., Imaging Vector Fields Using Line Integral Convolution, ACM SIGGRAPH 1993 Proceedings, August 2–6, Anaheim, California, pp. 263–280, 1993.
    2. Crawfis R. and Max N., Texture Splats for 3D Scalar and Vector Field Visualization, Proceedings of the 4th Conference on Visualization ’93, p. 261–266, October 1993.
    3. van Wijk J. J., Image Based Flow Visualization, ACM Transactions on Graphics Volume 21, No. 3, pp. 745–754. Proceedings of ACM SIGGRAPH 2002.


PDF:



ACM Digital Library Publication:



Overview Page: