“Streaming terrain rendering” by Deb, Narayanan and Bhattacharjee

  • ©Soumyajit Deb, P. J. Narayanan, and Shiben Bhattacharjee




    Streaming terrain rendering



    Terrains and other geometric models have been traditionally stored locally. Their remote access presents the characteristics that are a combination of data serving such as files and real-time streaming like audio-visual media. In this sketch we describe a client-server system to serve and stream large terrains to heterogenous clients. This process is sensitive to both the client’s capabilities as well as the available network bandwidth. Level of Detail and view prediction are used to alleviate the effects of changing latency and bandwidth. We discuss the design of a terrain streaming system and present preliminary results.


    1. Deb, S., and Narayanan, P. 2006. Geometry servers and streaming. CVIT Technical Report.
    2. Lindstrom, P., and Pascucci, V. 2005. Terrain simplification simplified: A general framework for view-dependent out-of-core visualization. In IEEE Transactions on Visualization and Computer Graphics.
    3. Losasso, F., and Hoppe, H. 2004. Geometry clipmaps: terrain rendering using nested regular grids. In ACM Trans. Graph.

ACM Digital Library Publication:

Overview Page: