“Solving a 3D Cube Puzzle in a Collaborative Virtual Environment: As Good as Really Being There Together?”

  • ©Anthony Steed, Ralph Schroeder, Ann-Sofie Axelsson, Alexander Nilsson, Ilona Heldal, Josef Wideström, and Åsa Abelin

Conference:


Type:


Interest Area:


    Virtual Reality

Title:

    Solving a 3D Cube Puzzle in a Collaborative Virtual Environment: As Good as Really Being There Together?

Session/Category Title:   Human Factors


Presenter(s)/Author(s):



Abstract:


    Immersive projection technology (IPT) installations are proliferating around the world and increasingly they are being used in networked situations where users collaborate in a shared virtual environment. In these preliminary studies we investigated the ability of pairs of users to collaborate on a simple puzzle-solving task. We found that pairs of users who are both immersed in IPTs can perform almost as well as when they do the same task in the real world. But we also found that collaboration can be problematic when participants are using very different systems such as an IPT and a desktop.


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