“Skin+” by Cao, Saraiji and Minamizawa
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Entry Number: 71
Title:
- Skin+
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Abstract:
Wearable technologies have been supporting and augmenting our body and sensory functions for a long time. Skin+ introduces a novel bidirectional on-skin interface that serve not only as haptic feedback to oneself but also as a visual display to mediate touch sensation to others as well. In this paper, we describe the design of Skin+ and its usability in a variety of applications. We use a shapechanging auxetic structure to build this programmable coherent visuo-tactile interface. The combination of shape-memory alloy with an auxetic structure enables a lightweight haptic device that can be worn seamlessly on top of our skin.
References:
- Behnaz Farahi. 2015. Caress of the Gaze. Retrieved November 3 (2015), 2017.
- Matthew Fulkerson. 2016. Touch. In The Stanford Encyclopedia of Philosophy (spring 2016 ed.), Edward N. Zalta (Ed.). Metaphysics Research Lab, Stanford University.
- Haruya Uematsu, Daichi Ogawa, Ryuta Okazaki, Taku Hachisu, and Hiroyuki Kajimoto. 2016. HALUX: projection-based interactive skin for digital sports. In ACM SIGGRAPH 2016 Emerging Technologies. ACM, 10.
- Martin Weigel, Tong Lu, Gilles Bailly, Antti Oulasvirta, Carmel Majidi, and Jürgen Steimle. 2015. Iskin: flexible, stretchable and visually customizable on-body touch sensors for mobile computing. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2991–3000.
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Acknowledgements:
This project is supported by JST ACCEL Embodied Media Project (JPMJAC1404), Japan.