“Skin+” by Cao, Saraiji and Minamizawa

  • ©Feier Cao, MHD Yamen Saraiji, and Kouta Minamizawa

  • ©Feier Cao, MHD Yamen Saraiji, and Kouta Minamizawa



Entry Number: 71





    Wearable technologies have been supporting and augmenting our body and sensory functions for a long time. Skin+ introduces a novel bidirectional on-skin interface that serve not only as haptic feedback to oneself but also as a visual display to mediate touch sensation to others as well. In this paper, we describe the design of Skin+ and its usability in a variety of applications. We use a shapechanging auxetic structure to build this programmable coherent visuo-tactile interface. The combination of shape-memory alloy with an auxetic structure enables a lightweight haptic device that can be worn seamlessly on top of our skin.


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    • Matthew Fulkerson. 2016. Touch. In The Stanford Encyclopedia of Philosophy (spring 2016 ed.), Edward N. Zalta (Ed.). Metaphysics Research Lab, Stanford University. 
    • Haruya Uematsu, Daichi Ogawa, Ryuta Okazaki, Taku Hachisu, and Hiroyuki Kajimoto. 2016. HALUX: projection-based interactive skin for digital sports. In ACM SIGGRAPH 2016 Emerging Technologies. ACM, 10. 
    • Martin Weigel, Tong Lu, Gilles Bailly, Antti Oulasvirta, Carmel Majidi, and Jürgen Steimle. 2015. Iskin: flexible, stretchable and visually customizable on-body touch sensors for mobile computing. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2991–3000.



    This project is supported by JST ACCEL Embodied Media Project (JPMJAC1404), Japan.


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