“Skin: a constructive approach to modeling free-form shapes” by Markosian, Cohen, Crulli and Hughes

  • ©Lee Markosian, Jonathan (Jon) D. Cohen, Thomas Crulli, and John F. Hughes

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Title:

    Skin: a constructive approach to modeling free-form shapes

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Abstract:


    We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under rules that lead them to form triangulations with properties that make them suitable for use in subdivision. A user interactively guides the particles, which we call skin, to grow over a given collection of polyhedral elements (or skeletons), yielding a smooth surface (through subdivision) that approximates the underlying skeletal shapes. Skin resembles blobby modeling in the constructive approach to modeling it supports, but allows a richer vocabulary of skeleton shapes, supports sharp creases where desired, and provides a convenient mechanism for adding multiresolution surface detail.

References:


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