“Shading and shadow casting in image-based rendering without geometric models”

  • ©Akihiro Katayama, Yukio Sakagawa, Hiroyuki Yamamoto, and Hideyuki Tamura

Conference:


Type:


Interest Area:


    Rendering

Title:

    Shading and shadow casting in image-based rendering without geometric models

Session/Category Title:   Image-Based Rendering


Presenter(s)/Author(s):



Abstract:


    A real-time rendering method that changes the shading of image-based objects and casts appropriate shadows according to the motion of viewpoint or objects and transitions in local lighting.

References:


    1. M. Levoy and P. Hanrahan. Light Field Rendering, Proc. SIGGRAPH 96, pp.31-42, 1996.
    2. T. Naemura, et al. Ray-Based Creation of Photo- Realistic Virtual World, Proc. VSMM’97, pp.59- 68, 1997.
    3. S. Uchiyama, et al. Presentation and Interaction of Virtual 3D Objects Without Geometric Model, Proc. HCI’97, Vol.2, pp.869-872, 1997.


ACM Digital Library Publication:



Overview Page: